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  • Martin Flöser's avatar
    Destroy DecorationRenderer in setup/finish compositing · c8c0bace
    Martin Flöser authored
    So far the DecorationRenderer got destroyed and recreated after
    the signal compositing toggled was emitted. But that's too late for
    e.g. the OpenGL Textures to be destroyed. So lets trigger the destroy
    directly in setup/finish compositing. The new renderer will still be
    created after the compositing toggled is emitted - we don't want to
    have it recreated for the still active compositer type.
    c8c0bace