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  • Vlad Zahorodnii's avatar
    Update input transformation matrix when buffer geometry changes · cf271288
    Vlad Zahorodnii authored and Vlad Zahorodnii's avatar Vlad Zahorodnii committed
    Currently, we update the input transformation matrix for the focused
    pointer surface only when the frameGeometryChanged() signal is emitted.
    However, since the input transformation matrix is computed based on the
    current position of the upper left corner of the main surface, it is
    wrong to do so because the frame geometry is a logical geometry that
    doesn't have any direct relationship with the buffer geometry, i.e. the
    rect on the screen occupied by the main surface.
    
    If the input transformation matrix gets out of sync, user may notice
    that pointer events are "shifted."
    
    This change introduces a new signal that's emitted when the input
    transformation matrix has been changed. Input related components in kwin
    can connect to it to keep a copy of the input transformation matrix in
    SeatInterface in sync. Under the hood, the new signal is just an alias
    for the bufferGeometryChanged() signal.
    cf271288