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  • Martin Flöser's avatar
    Ensure that all Effects honour the grab roles correctly · fb69b791
    Martin Flöser authored
    Summary:
    When windows get added some effects grab the window and want to be the
    only one animating this window. For this the grab roles exists. An
    effect being notified later on evaluates the grab state and does not
    start the animation.
    
    This process failed due to being dependent on the order the effects are
    loaded. Window Added/Closed are signals emitted by EffectsHandler, thus
    first come, first serve. The requested effect order does not play into
    it.
    
    Due to that it could happen that an Effect which should not animate,
    started to animate as the grab was still there.
    
    This change adds the possibility to be notified whenever the window data
    changes. A new signal is added to EffectsHandler which is emitted
    whenever the windowData changes. The interested effects connect to it
    and cancel their (just started) animation for the window.
    
    Adjusted effects are:
    * ScaleIn
    * Fade
    * WobblyWindows
    
    In case of WobblyWindows an additional logical error was fixed t...
    fb69b791