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    Render GL Window decorations at the correct scale · fc887ab9
    David Edmundson authored
    Summary:
    Under wayland we support high DPI putting by putting a separation
    between the logical co-ordinate system and the resolution of rendered
    assets.
    
    When a window is on a high DPI screen, we should render at the higher
    resolution.
    
    Like the window scaling this handles any combination of a 2x scaled
    decoration being rendered on a 1x screen or vice versa.
    
    ---
    This patch is a bit different from the other scaling stuff. We have to
    generate the quads *before* we have an updated texture with the new
    scale. This means the scale isn't attached to the buffer like elsewhere.
    
    That's why I added a property in TopLevel so there's still one canonical
    source and things can't get out of sync.
    
    BUG: 384765
    
    Test Plan:
    Crystal clear breeze and oxygen decos on my @2x display
    Drag windows to attached @1x display, things still look OK when across 2
    screens
    Changing the scale of a screen updated the decos instantly
    
    Reviewers: #plasma, graesslin
    
    Reviewed By: #plasma, gr...
    fc887ab9