Commit 1b7cad95 authored by Vlad Zahorodnii's avatar Vlad Zahorodnii

[libkwineffects] Don't enable painting for windows that are not kept alive

Summary:
862bf0f1 introduced a regression(sorry
for that): if you close a confirmation dialog(with the Scale effect and the
Dialog Parent effect being enabled), the main window(s) will flicker.

That flickering happens because the C++ version of the Scale effect and
AnimationEffect unref deleted windows in different places. AnimationEffect
unrefs deleted windows in prePaintScreen, which btw is not the best
place to do that. The C++ version unrefed windows in postPaintScreen.

So, when the Scale effect has finished animating the main windows, it
will unref them, but windowDeleted signal won't be emitted immediately.
Which means that the Dialog Parent won't be able to delete corresponding
animations on its side and main windows will be painted for a single
frame.

This change addresses flickering by adjusting prePaintWindow in
AnimationEffect so deleted windows won't be painted if none of
animations keeps them alive.

Test Plan:
(make sure that both the scale and the dialog parent effect are enabled)
* Go to System Settings > Application Style > Window Decorations;
* Select a decoration that is different from the current;
* Close the system settings window (don't click "Apply" button);
* When a dialog is shown, click "Discard" or "Apply" button.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16542
parent 9a59e3fb
......@@ -491,6 +491,7 @@ void AnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data,
AniMap::const_iterator entry = d->m_animations.constFind( w );
if ( entry != d->m_animations.constEnd() ) {
bool isUsed = false;
bool paintDeleted = false;
for (QList<AniData>::const_iterator anim = entry->first.constBegin(); anim != entry->first.constEnd(); ++anim) {
if (anim->startTime > clock() && !anim->waitAtSource)
continue;
......@@ -504,11 +505,13 @@ void AnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data,
if (anim->attribute == Clip)
clipWindow(w, *anim, data.quads);
}
paintDeleted |= anim->keepAlive;
}
if ( isUsed ) {
if ( w->isMinimized() )
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE );
else if ( w->isDeleted() )
else if ( w->isDeleted() && paintDeleted )
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
else if ( !w->isOnCurrentDesktop() )
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
......
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