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    • Luboš Luňák's avatar
      Vertex redesign - redo the way windows are split into smaller parts · 5faa3978
      Luboš Luňák authored
      for use in effects (and not only). Now a list of window quads (=window areas)
      is created at the beginning of the paint pass, prepaint calls can modify
      the split itself (i.e. divide it into more parts). The actual paint calls
      can then modify these quads (i.e. transform their geometry). This will allow
      better control of how the split is done and also allow painting e.g. only
      the decoration differently. Still work in progress, but it works.
      Also pass data to prepaint functions in a struct, as there is
      already quite a number of them.
      
      
      svn path=/trunk/KDE/kdebase/workspace/; revision=684893
      5faa3978
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