- 14 Feb, 2011 2 commits
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Thomas Lübking authored
explicit repaint in highlight effect forward port of 891a0a2a3272186c2c7a93f7a332e04809e3d4d4
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Script Kiddy authored
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- 13 Feb, 2011 1 commit
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Script Kiddy authored
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- 12 Feb, 2011 4 commits
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Martin Flöser authored
This should help preventing flickering/tearing with various ES drivers. Thanks to Jammy Zhou for pointing out this problem and providing the patch. CCMAIL: jammy.zhou@linaro.org
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Martin Flöser authored
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Fredrik Höglund authored
This makes it possible to adjust both brightness and opacity at the same time with one multiplication in the fragment shader.
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Fredrik Höglund authored
mLocationsResolved wasn't being initialized in one of the constructors.
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- 11 Feb, 2011 1 commit
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Script Kiddy authored
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- 10 Feb, 2011 7 commits
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Fredrik Höglund authored
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Fredrik Höglund authored
The alpha channel must be set to 1 before the sample is modulated with the brightness and opacity constants, not after.
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Fredrik Höglund authored
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Fredrik Höglund authored
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Fredrik Höglund authored
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Fredrik Höglund authored
These are specialized overloads for setting the uniforms used in the standard GLSL shaders in kwin.
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Fredrik Höglund authored
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- 08 Feb, 2011 3 commits
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Nicolás Alvarez authored
This is a "dummy" merge (-s ours), keeping the tree just as it was in master. Everything in 4.6 was verified to be already forward-ported into master, so we're not losing anything. The purpose of this merge is to allow doing useful merges from 4.6 to master later without getting a ton of conflicts.
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Dr. Robert Marmorstein authored
BUG: 263383
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- 07 Feb, 2011 4 commits
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Marco Martin authored
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Martin Flöser authored
The complete HACKING file needs a rewrite...
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Martin Flöser authored
Shortcuts for quick tile to the quarters of the screen added in 4.6. Thanks to Arthur Arlt for implementing this feature. FEATURE: 265461 FIXED-IN: 4.7.0 CCMAIL: arre2000@gmx.de
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Script Kiddy authored
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- 06 Feb, 2011 10 commits
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Dr. Robert Marmorstein authored
Bug: 263383
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Thomas Lübking authored
BUG: 265131
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Thomas Lübking authored
fwd port of 04831d049f73bb38694d7cecc4ea170b2a26a149
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Thomas Lübking authored
forward port of 17934f79fa691a52efc4df142e5e8712634ad21a
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Thomas Lübking authored
BUG: 246442
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Thomas Lübking authored
the other whitespace...
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Thomas Lübking authored
BUG: 265272
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Script Kiddy authored
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Martin Flöser authored
This solves the regression with NVIDIA drivers resulting in a black screen. Apparently NVIDIA does not support glXCopySubBuffer and the copying of pixels fails with a shader bound. So unbinding the shader before copying the pixels and rebinding the shader afterwards resolves the issue. This allows to remove the temporary hack to make NVIDIA work, again.
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- 05 Feb, 2011 8 commits
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Thomas Lübking authored
possibly prevents leaking ItemInfos secure some accesses (selected_window), not sure whether this caused the unreproducable crash when used as proxy in coverswitch manual fwd port of 84384efb52367e720ad82ace04ac8da668afc5ec CCBUG: 253079
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Thomas Lübking authored
BUG: 265297
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Thomas Lübking authored
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Thomas Lübking authored
possibly prevents leaking ItemInfos secure some accesses (selected_window), not sure whether this caused the unreproducable crash when used as proxy in coverswitch CCBUG: 253079
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Martin Flöser authored
KWin's new shaders fail with NVIDIA and present just a black screen for the ortho shader (generic shader seems to work). Temporarily disabling the shaders to force a fallback to old rendering code. Of course the bug in the shader needs to be fixed.
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Martin Flöser authored
Apparently glXQueryDrawable does not work in NVIDIA blob for binding a texture from an icon. This fixes an abort, but the root cause should be found and fixed properly.
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Martin Flöser authored
Seems to be a lost change caused by rebasing moved code.
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Fredrik Höglund authored
The RGB values were being multiplied by the alpha value twice.
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