Suggestion of using opengl es 2.0 as default option/fallback (after removal of xrender)
Hi, lately I'm trying to maintain mesa's for r300 and to be honest support of OpenGL 2.0 on those cards is complicated.
They are (on hardware level) capable for GL es 2.0, but not GL 2.0. (For example derivatives are optional in es)
(If it's wrong place for this, please let know where can I post this suggestion.)