Skip to content

opengl/eglcontext: bail out early if we can't use complex shaders

Xaver Hugl requested to merge work/zamundaaa/limited-shader into master

Some old hardware is very limited in the amount of instructions it can support. In order to not have KWin fail to composite, reject using hardware acceleration in this case and fall back to llvmpipe or QPainter

BUG: 482868

Merge request reports

Loading