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effects/overview: Properly map the windowHeap geometry

Marco Martin requested to merge work/mart/overviewDndFixRedux into master

In !6747 (merged) the comparison with window heap geometry was done with the heap x/y/width/height properties to detect if the drop was done off the heap, but this is wrong, because in Overview window heaps are positioned with Translation transforms, so we need to properly mapping its geometry with mapToItem which is transforms aware

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