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backends/drm: always apply night light with the absolute colorimetric transform

Xaver Hugl requested to merge work/zamundaaa/blending-space into master

The matrix optimzies down to the previously used channel factors (as long as no ICC profile is involved), which means we ultimately get the same color operations out of it, but with slightly less code.

To do that transform, this commit introduces the blending space of a drm output, which will also be useful for overlay plane usage in the future.

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