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plugins/blur: clear all textures after allocating them

Xaver Hugl requested to merge work/zamundaaa/blur-glitches into master

It's not guaranteed that the driver fills them with sane values, if we don't clear them, then areas of the textures that aren't immediately painted to (like when the window starts up partially off-screen) can contain random noise and affect the final result.

BUG: 499935

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