Commit 159fbc5e authored by Andreas Haratzis's avatar Andreas Haratzis Committed by Vlad Zahorodnii
Browse files

Fix clipped shadows on useraction menus, when wayland and desktop scaling is enabled.

parent 51f926c0
......@@ -2471,17 +2471,17 @@ bool SceneOpenGLShadow::prepareBackend()
QPainter p;
p.begin(&image);
p.drawPixmap(0, 0, shadowPixmap(ShadowElementTopLeft));
p.drawPixmap(innerRectLeft, 0, shadowPixmap(ShadowElementTop));
p.drawPixmap(width - topRight.width(), 0, shadowPixmap(ShadowElementTopRight));
p.drawPixmap(0, 0, topLeft.width(), topLeft.height(), shadowPixmap(ShadowElementTopLeft));
p.drawPixmap(innerRectLeft, 0, top.width(), top.height(), shadowPixmap(ShadowElementTop));
p.drawPixmap(width - topRight.width(), 0, topRight.width(), topRight.height(), shadowPixmap(ShadowElementTopRight));
p.drawPixmap(0, innerRectTop, shadowPixmap(ShadowElementLeft));
p.drawPixmap(width - right.width(), innerRectTop, shadowPixmap(ShadowElementRight));
p.drawPixmap(0, height - bottomLeft.height(), shadowPixmap(ShadowElementBottomLeft));
p.drawPixmap(innerRectLeft, height - bottom.height(), shadowPixmap(ShadowElementBottom));
p.drawPixmap(width - bottomRight.width(), height - bottomRight.height(), shadowPixmap(ShadowElementBottomRight));
p.drawPixmap(0, innerRectTop, left.width(), left.height(), shadowPixmap(ShadowElementLeft));
p.drawPixmap(width - right.width(), innerRectTop, right.width(), right.height(), shadowPixmap(ShadowElementRight));
p.drawPixmap(0, height - bottomLeft.height(), bottomLeft.width(), bottomLeft.height(), shadowPixmap(ShadowElementBottomLeft));
p.drawPixmap(innerRectLeft, height - bottom.height(), bottom.width(), bottom.height(), shadowPixmap(ShadowElementBottom));
p.drawPixmap(width - bottomRight.width(), height - bottomRight.height(), bottomRight.width(), bottomRight.height(), shadowPixmap(ShadowElementBottomRight));
p.end();
// Check if the image is alpha-only in practice, and if so convert it to an 8-bpp format
......
......@@ -764,14 +764,14 @@ bool SceneQPainterShadow::prepareBackend()
QPainter painter;
painter.begin(&image);
painter.drawPixmap(0, 0, topLeft);
painter.drawPixmap(topLeft.width(), 0, top);
painter.drawPixmap(width - topRight.width(), 0, topRight);
painter.drawPixmap(0, height - bottomLeft.height(), bottomLeft);
painter.drawPixmap(bottomLeft.width(), height - bottom.height(), bottom);
painter.drawPixmap(width - bottomRight.width(), height - bottomRight.height(), bottomRight);
painter.drawPixmap(0, topLeft.height(), left);
painter.drawPixmap(width - right.width(), topRight.height(), right);
painter.drawPixmap(0, 0, topLeft.width(), topLeft.height(), topLeft);
painter.drawPixmap(topLeft.width(), 0, top.width(), top.height(), top);
painter.drawPixmap(width - topRight.width(), 0, topRight.width(), topRight.height(), topRight);
painter.drawPixmap(0, height - bottomLeft.height(), bottomLeft.width(), bottomLeft.height(), bottomLeft);
painter.drawPixmap(bottomLeft.width(), height - bottom.height(), bottom.width(), bottom.height(), bottom);
painter.drawPixmap(width - bottomRight.width(), height - bottomRight.height(), bottomRight.width(), bottomRight.height(), bottomRight);
painter.drawPixmap(0, topLeft.height(), left.width(), left.height(), left);
painter.drawPixmap(width - right.width(), topRight.height(), right.width(), right.height(), right);
painter.end();
m_texture = image;
......
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