kwineffects: Fix destruction of s_fbo with shared GLTexture objects
The WindowThumbnail item uses the GLTexture class. In order to destroy the thumbnail texture, the item will schedule a destroy job. This means that the GLTexture can be alive during or after graphics reset. On the other hand, as an implementation detail, GLTexture::clear() may allocate a framebuffer object, which is going to be destroyed together with the last texture. Given that window thumbnail textures can be still alive after a graphics reset and the fact that GLTexturePrivate::s_fbo gets destroyed when the last texture is destroyed, kwin can end up trying to clear a decoration texture with now defunct s_fbo. Since the old old s_fbo is inert, the glBindFramebuffer() function will fail and the glClear() operation will affect the default framebuffer, thus leading to black flickering visual artifacts. In order to fix that issue, this change makes GLTexture destroy s_fbo unconditionally in GLTexturePrivate::cleanup() which is called whenever OpenGL stuff is about to tear down, e.g. due to graphics reset, etc. BUG: 443951 (cherry picked from commit fda7e150)
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