screencasting: generate the composed textures with the proper size
Don't neglect the scale of the buffer for windows that we are rendering on the spot. Otherwise we will be offering a smaller size to what we are generally using. More importantly, the ScreencastManager expects the buffers scaled. This causes glitches when the stream starts otherwise as the first frame triggers a resize. CCBUG: 428594 (cherry picked from commit 92c00d1d)
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