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Commit c4962065 authored by David Edmundson's avatar David Edmundson Committed by Vlad Zahorodnii
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Create large enough atlas texture for decorations

When we render individual component of a decoration into an atlas we
ceil the positions for the individual component parts so they don't risk
overlapping. See SceneOpenGLDecorationRenderer::render

This isn't done when we set the overall texture height. This can cause
the bottommost part of the atlas (the right edge) to go out of view.

BUG: 453745
parent 06db7fc7
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