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Port Timer objects away from adjustable-duration intervals where needed

A Timer's interval value should only use a standard duration unit that adjusts with the user's chosen animation speed if it controls a visible animation. Otherwise the interval will get scaled inappropriately and weird things will happen.

For Timers where the duration should not scale, we should either use a hardcoded value appropriate to the use case (if it needs to be short or match something else) or else use Kirigami.Units.humanMoment, which is 2 seconds long and targets this use case.

Several timers in this repo don't conform to those rules; port them to the appropriate thing.

BUG: 500717 FIXED-IN: 6.3.3

Edited by Nate Graham

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