Commit 340667e7 authored byBrowse files
Aleix Pol Gonzalez
PipeWireSourceItem: The texture received may have an alpha channel
Tell QQuickWindow when there is an alpha channel, otherwise it's considered opaque and Qt/mesa renders it disregarding what's underneath. Sometimes windows will have translucent areas and we want these to be rendered cleanly on top of the scene. Alternatively it shows weird noise.