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Tor Arne Vestbø authored
Switching texture units means the value of lastTextureUsed could be invalid, meaning we need to unconditionally re-bind and update parameters. A future optimization would be to keep a per-texture-unit cache, so that we wouldn't have to re-bind and set parameters when switching units back and forth, but this complicates the current code somewhat, so it's left for another patch. Change-Id: Icb2a5d03457a907f3c25bbb437feeb7c5f155716 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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