kl macro breaks standard rolling
When a macro with the kl
command (e.g. 3d6kl2
), is in the macro list, normal roll commands (e.g. !2d6
) stop working. The command !2d6
gives an error "Error: You ask to keep 26 dice but the result only has 23" when the macro 3d6kl2
is in the macro list.
Edited by Renaud Guezennec