Fix loop zone

BUG: 378813
BUG: 381146
parent 9ffa5e6d
......@@ -1008,7 +1008,7 @@ bool Render::checkFrameNumber(int pos)
}
} else {
m_isRefreshing = false;
if (m_isZoneMode && m_mltProducer->get_speed() != 0) {
if (m_isZoneMode) {
if (pos >= m_mltProducer->get_int("out") - 1) {
if (m_isLoopMode) {
m_mltConsumer->purge();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment