Skip to content
  • Dmitry Kazakov's avatar
    Fix flickering in the end of Lod0 recalculation · f114bcc1
    Dmitry Kazakov authored
    The problem happened because openGL textures were painted without a
    full update. Basically, we shouldn't switch a texture tile from LodN
    to Lod0 mode with a partial update, because some part of the tile still
    has an old data, causing that weird flickering.
    
    So now we just issue *all* the GUI updates signals in one go, which
    basically updates all the tiles and then paints them on screen.
    
    See a comment in KisSuspendProjectionUpdatesStrokeStrategy.
    
    Fixes T2145
    BUG:361448
    f114bcc1