• Dmitry Kazakov's avatar
    Implement "Software Renderer" option for OpenGL engine · b3484aa8
    Dmitry Kazakov authored
    On old GPUs that support D3D<=10.0 we cannot use Angle for emulating
    openGL, therefore we should use some software implementation (or try
    using D3D9 with its openGLES 2.0). This patch adds an option to select
    software rasterizer WARP, created by Microsoft, which is a part of
    DirectX 11 and should be avaailable on all system with Windows 7 and
main.cc 20.6 KB