• So, I tested it. Works as expected in 8 and 16bit integer, breaks everything in float.

    BTW, is this expected to be calculated as: (totalAlpha + (sumOfWeights / 2)) / sumOfWeights; or ((totalAlpha + sumOfWeights) / 2) / sumOfWeights;

    EDIT2: Shouldn't we be leveraging KoColorSpaceMaths for this?

    Edited by Wolthera van Hövell
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