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  • Dmitry Kazakov's avatar
    Implement global scaling mode · 22edd167
    Dmitry Kazakov authored
    In Global Scaling Mode the spin boxes in the geometry box
    measure the size of your shape in *absolute* coordinates, that is
    in X,Y coordinates of your image. That way you can find out the
    bounding box of the heavily transformed shapes.
    
    Global Scaling Mode can also be combined with "non-uniform scaling"
    mode. It this case, changing width or height of the shapes will keep the
    geometry of the shape(!), that is will not add any shears to the rotated
    shapes. If you combine Global Scaling Mode and Uniform Scaling, then
    scaling rotated shapes will shear during the transformation.
    
    PS:
    I feel these options will need quite a bit of video
    documentation/explanation!
    
    CC:kimageshop@kde.org
    22edd167