Commit 3b7b0ba8 authored by Boudewijn Rempt's avatar Boudewijn Rempt

Remove unused class Ko3dScene class

parent e22a5cd1
......@@ -25,7 +25,6 @@ set(kritaodf_LIB_SRCS
KoDocumentBase.cpp
KoEmbeddedDocumentSaver.cpp
KoBorder.cpp
Ko3dScene.cpp
KoShadowStyle.cpp
KoPageLayout.cpp
KoPageFormat.cpp
......
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/* This file is part of the KDE project
*
* Copyright (C) 2012 Inge Wallin <inge@lysator.liu.se>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef KO3DSCENE_H
#define KO3DSCENE_H
// Qt
#include <QColor>
#include <QVector3D>
class KoXmlWriter;
class KoXmlElement;
/** A scene in which to show 3d objects.
*
* The scene parameters include camera parameters (origin, direction
* and up direction), the projection to be used and a shadow
* slant. All these are attributes of the element.
*
* The scene can also have a number of light sources as child
* elements. These are picked up from the XML element but others are
* ignored and have to be loaded by code that handles the actual
* element.
*
* In ODF 1.2, a scene description can be part of a dr3d:scene or
* chart:plot-area if the chart also has 3D mode set.
*/
#include "kritaodf_export.h"
class KRITAODF_EXPORT Ko3dScene
{
public:
enum Projection {
Parallel,
Perspective
};
enum Shademode {
Flat,
Gouraud,
Phong,
Draft // Wireframe
};
class Lightsource
{
public:
Lightsource();
~Lightsource();
bool loadOdf(const KoXmlElement &lightElement);
void saveOdf(KoXmlWriter &writer) const;
// getters
QColor diffuseColor() const;
QVector3D direction() const;
bool enabled() const;
bool specular() const;
// setters
void setDiffuseColor(const QColor &color);
void setDirection(const QVector3D &direction);
void setEnabled(const bool enabled);
void setSpecular(const bool specular);
private:
QColor m_diffuseColor;
QVector3D m_direction;
bool m_enabled;
bool m_specular;
};
Ko3dScene();
~Ko3dScene();
bool loadOdf(const KoXmlElement &sceneElement);
void saveOdfAttributes(KoXmlWriter &writer) const;
void saveOdfChildren(KoXmlWriter &writer) const;
// getters
QVector3D vrp() const;
QVector3D vpn() const;
QVector3D vup() const;
Projection projection() const;
QString distance() const;
QString focalLength() const;
QString shadowSlant() const;
Shademode shadeMode() const;
QColor ambientColor() const;
bool lightingMode() const;
QString transform() const;
// setters
void setVrp(const QVector3D &vrp);
void setVpn(const QVector3D &vpn);
void setVup(const QVector3D &vup);
void setProjection(Projection projection);
void setDistance(const QString &distance);
void setFocalLength(const QString &focalLength);
void setShadowSlant(const QString &shadowSlant);
void setShadeMode(Shademode shadeMode);
void setAmbientColor(const QColor &ambientColor);
void setLightingMode(bool lightingMode);
void setTransform(const QString &transform);
private:
class Private;
Private * const d;
};
Q_DECLARE_TYPEINFO(Ko3dScene::Lightsource, Q_MOVABLE_TYPE);
/** Try to load a 3d scene from an element and return a pointer to a
* Ko3dScene if it succeeded.
*/
KRITAODF_EXPORT Ko3dScene *load3dScene(const KoXmlElement &element);
#endif
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