1. 05 Jul, 2019 1 commit
  2. 04 Jul, 2019 4 commits
  3. 03 Jul, 2019 1 commit
    • Dmitry Kazakov's avatar
      Implement "Software Renderer" option for OpenGL engine · b3484aa8
      Dmitry Kazakov authored
      On old GPUs that support D3D<=10.0 we cannot use Angle for emulating
      openGL, therefore we should use some software implementation (or try
      using D3D9 with its openGLES 2.0). This patch adds an option to select
      software rasterizer WARP, created by Microsoft, which is a part of
      DirectX 11 and should be avaailable on all system with Windows 7 and
      newer.
      
      CCBUG:408872
      b3484aa8
  4. 02 Jul, 2019 2 commits
  5. 01 Jul, 2019 1 commit
  6. 28 Jun, 2019 8 commits
  7. 27 Jun, 2019 1 commit
  8. 26 Jun, 2019 6 commits
  9. 25 Jun, 2019 8 commits
  10. 24 Jun, 2019 8 commits