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Martin Flöser authored
Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity. svn path=/trunk/KDE/kdebase/workspace/; revision=956595
cca2c507
Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity. svn path=/trunk/KDE/kdebase/workspace/; revision=956595