• Martin Flöser's avatar
    Adding new uniform to enforce that alpha becomes 1.0 · d467fc1b
    Martin Flöser authored
    When rendering opaque (RGB-only) windows the alpha ends up to be 0
    with blending disabled. This breaks subsequent rendering steps which
    require blenden (e.g. Lanczos). Therefore a uniform is used to ensure
    that the alpha channel is set to 1.
scene_opengl.cpp 55.2 KB