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  • Martin Flöser's avatar
    Reflection plane in Coverswitch and GLES · f5b2e708
    Martin Flöser authored
    CoverSwitch uses new concept of combining a custom fragment shader with the
    built-in generic vertex shader. This shader is used to render the reflection
    plane on top of the reflected windows.
    The fragment shader uses two uniform colors for front and back and interpolates
    between them based on the texcoords (which are not used for texture lookup).
    The reflection plane vertices could be buffered.
    f5b2e708