Commit 07d3ac9d authored by Thomas Lübking's avatar Thomas Lübking
Browse files

clear m_activeEffects when effects change

If a screen with different refreshrate is attached, kwin currently resets
the compositor, altering the effect list.
If at the same time quads are rebuilt, the iteration operates on a pot.
invalid list of dangeling active effects.

Many thanks to Toralf Förster for his testing efforts.

BUG: 308201
FIXED-IN: 4.10.3
REVIEW: 110294
parent 0e1dba2a
......@@ -1402,6 +1402,7 @@ void EffectsHandlerImpl::reloadEffect(Effect *effect)
void EffectsHandlerImpl::effectsChanged()
m_activeEffects.clear(); // it's possible to have a reconfigure and a quad rebuild between two paint cycles - bug #308201
// kDebug(1212) << "Recreating effects' list:";
foreach (const EffectPair & effect, effect_order) {
// kDebug(1212) << effect.first;
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