Commit b646e7eb authored by Martin Flöser's avatar Martin Flöser
Browse files

Disable Shader Scene for LimitedGLSL GPUs

This was causing problems with R300G. The GPU supports only limited
GLSL and seems not to be up to rendering the scene appropriate. So
let's better disable the OpenGL 2 branch for such GPUs. If the user
really wants to use it, there is the GLES backend which does not
check for limited GLSL.
BUG: 274457
CCBUG: 274607
FIXED-IN: 4.7.0
parent 3dac8034
......@@ -790,7 +790,7 @@ bool GLShader::compile(GLuint program, GLenum shaderType, const QByteArray &sour
bool GLShader::load(const QByteArray &vertexSource, const QByteArray &fragmentSource)
{
// Make sure shaders are actually supported
if (!GLPlatform::instance()->supports(GLSL)) {
if (!GLPlatform::instance()->supports(GLSL) || GLPlatform::instance()->supports(LimitedGLSL)) {
kError(1212) << "Shaders are not supported";
return false;
}
......
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment