Commit d5349ce3 authored by Martin Flöser's avatar Martin Flöser
Browse files

Don't clip when rendering to FBO.

parent 1ad65de7
......@@ -255,7 +255,7 @@ void LanczosFilter::performPaint( EffectWindowImpl* w, int mask, QRegion region,
effects->pushRenderTarget( m_offscreenTarget );
glClear( GL_COLOR_BUFFER_BIT );
w->sceneWindow()->performPaint( mask, QRegion(0, 0, sw, sh), thumbData );
w->sceneWindow()->performPaint( mask, infiniteRegion(), thumbData );
// Create a scratch texture and copy the rendered window into it
GLTexture tex( sw, sh );
......
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