- 31 Jan, 2011 1 commit
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Martin Flöser authored
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- 30 Jan, 2011 39 commits
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Fredrik Höglund authored
svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1215777
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Fredrik Höglund authored
This is reported to cause a performance regression. FIXED-IN: 4.6.0 BUG: 256654 svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1215519
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Fredrik Höglund authored
svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1215505
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Fredrik Höglund authored
It's reported to cause kwin to hang when rendering thumbnails. svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1215502
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Fredrik Höglund authored
It's currently broken because of a regression in the mesa state tracker. FIXED-IN: 4.6.0 BUG: 259872 svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1213870
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Fredrik Höglund authored
svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1213845
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Fredrik Höglund authored
svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1213843
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Fredrik Höglund authored
svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1213842
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Fredrik Höglund authored
svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1213841
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Martin Flöser authored
The shadow effect is known to be broken since at least 4.5. It is unfortunately in a state which makes it difficult to maintain and the architecture has some serious drawbacks. Therefore it is the best solution to replace the effect with a new and better implementation. For more information about the new implementation please see the discussion on KWin mailinglist: http://lists.kde.org/?l=kwin&m=129607406517609&w=2 This also "fixes" all existing bug reports about the shadow effect. Most of the bugs will really be fixed when the new shadow system is implemented, if not it is a new bug and a new report should be created for it. Please excuse that we go this unnormal approach to mark bugs as fixed with code removal. BUG: 164084 BUG: 160948 BUG: 189241 BUG: 229164 BUG: 258663 BUG: 216709 BUG: 243890 FIXED-IN: 4.7.0
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Martin Flöser authored
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Martin Flöser authored
Code has not been used since the introduction of the desktop change osd.
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Martin Flöser authored
This should have been removed together with the tabbox rewrite.
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Martin Flöser authored
Our primary target is Texture From Pixmap and it is supported by all important drivers nowadays. If a driver is not able to support TFP using OpenGL at all is probably no good idea and XRender is more suited.
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Martin Flöser authored
Xgl has been removed from the X tree in 2008. It does not make sense to still support it in KWin.
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Martin Flöser authored
We have ksnapshot for that which uses a KWin effect to get screenshots including shadows, which was not possible with KWin's own implementation. This invalidates bugs about this functionality. BUG: 263409 FIXED-IN: 4.7.0
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Martin Flöser authored
The usefulness of the snow effect is doubtable and it is rather difficult to port the effect to the new rendering architecture introduced with GLES. It is probably easier to rewrite the complete effect from scratch, therefore it is removed for now. I might consider readding it for 4.7. This kind of "fixes" snow related bug reports. BUG: 259362 BUG: 254498 FIXED-IN: 4.7.0
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Martin Flöser authored
The class is not used by any effect any more and the design of the ShaderEffect makes it hardly usable. For most effects just rendering the windows with the Shader attached to it makes more sense than rendering the complete screen into a FBO and apply the shader on the off-screen texture.
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Martin Flöser authored
The effect has been known to cause some problems for quite some time and is not really useful. Therfore dropping the effect. See discussion on kwin mailinglist: http://lists.kde.org/?l=kwin&m=129597766829618&w=2
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Martin Flöser authored
No need to explicitly rebind the window shader in blur effect.
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Martin Flöser authored
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Martin Flöser authored
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Martin Flöser authored
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Martin Flöser authored
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Martin Flöser authored
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Martin Flöser authored
It now uses a GLShader for GLSL shaders and pushes it using the ShaderManager. It does not work with the nouveau driver plus GLES, but it works with fglrx + desktop GL 2.x, so I assume it is a driver problem here.
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Martin Flöser authored
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Martin Flöser authored
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Martin Flöser authored
I'm not completely sure if this is how the effect should look like. But I cannot verify, it fails on fglrx and cannot find a video on Youtube.
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Martin Flöser authored
It uses a generic vertex shader and because of that it needs to mark all windows which are inverted as transformed. There is currently a conflict with Lanczos (or thumbnails) and with the desktop in cube effect.
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Martin Flöser authored
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Martin Flöser authored
That should never have been committed, it was just for finding an error.
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Martin Flöser authored
LookingGlass does not inherit ShaderEffect any more and uses just a fragment shader. It still renders to a FBO, this could probably be improved.
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Martin Flöser authored
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Martin Flöser authored
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Martin Flöser authored
The Image extension seems to need the pixmap around and that's something we cannot guarantee in the generic case.
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Martin Flöser authored
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Martin Flöser authored
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Martin Flöser authored
When rendering opaque (RGB-only) windows the alpha ends up to be 0 with blending disabled. This breaks subsequent rendering steps which require blenden (e.g. Lanczos). Therefore a uniform is used to ensure that the alpha channel is set to 1.
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