- 18 Jun, 2012 1 commit
-
-
Thomas Lübking authored
BUG: 296289 FIXED-IN: 4.9 REVIEW: 105249
-
- 01 May, 2012 1 commit
-
-
Philipp Knechtges authored
This patch kind of reintroduces the old PaintClipper functionality. REVIEW: 104397
-
- 31 Jan, 2012 2 commits
-
-
Philipp Knechtges authored
-
Philipp Knechtges authored
This patch changes the behavior of strictly bound textures such that they are only updated if the corresponding window has been damaged. Additionally GLTexture now keeps track of the current filter and wrapmode setting. REVIEW: 103655
-
- 15 Oct, 2011 1 commit
-
-
Martin Flöser authored
Fixes rendering issues with R300 and similar GPUs. If the texture uses GL_TEXTURE_RECTANGLE_ARB as target the tex coordinates need to be adjusted. This at least fixes missing text on EffectFrames with graphicssystem native on R300. Hopefully more issues are resolved by the change. BUG: 269576 CCBUG: 282882 FIXED-IN: 4.7.3
-
- 14 Aug, 2011 1 commit
-
-
Philipp Knechtges authored
Additionally: - hide the GLTexture implementation using dpointers - drop the unused function SceneOpenGL::Texture::optimizeBindDamage() - Texture::load now loads a new texture and does not update the existing one REVIEW: 101999
-
- 13 Aug, 2011 1 commit
-
-
Martin Flöser authored
Yes building an OpenGL support library requires OpenGL...
-
- 04 Jul, 2011 1 commit
-
-
Philipp Knechtges authored
Now convertToGLFormat does no longer mirror the texture, so that we can avoid a deep copy in case we render a GL_BGRA texture on a little endian system. REVIEW: 101739
-
- 26 Jun, 2011 1 commit
-
-
Martin Flöser authored
Those are not used anymore as makeArrays only renders normalized texCoords and also honors the y-Inverted case.
-
- 22 Jun, 2011 1 commit
-
-
Philipp Knechtges authored
-