Commit b4b02213 authored by Yuri Chornoivan's avatar Yuri Chornoivan Committed by Wolthera van Hövell

Remove UserBase leftovers, minor typo fixes

Remove/replace wiki markup, some other minor fixes

Differential Revision: https://phabricator.kde.org/D19229
parent 076d6ca2
......@@ -233,7 +233,7 @@ In this case, what I refer to as "Blending" here is simply using one of the foll
* And/or Scatter:
* For most mid-sized brushes you will probably want to lower the scatter rate to 0.50 or lower. Higher settings are okay for tiny brushes.
* Note that Scatter picks colors within a certain distance, not the color directly under the brush (see [[Special:myLanguage/Krita/Tutorial_5|Brush tips]])
* Note that Scatter picks colors within a certain distance, not the color directly under the brush (see `option_brush_tip`_)
* Optional: Pile on size and other dynamics and vary brush tips In fact, the Color Smudge brush is not a blur brush, so smudging is not a very good method of "smooth" blending. To blend smoothly, you'll have better luck with:
* Building up the transition by painting with intermediate values, described later
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......@@ -8,7 +8,7 @@
- Scott Petrovic
:license: GNU free documentation license 1.3 or later.
.. index:: Brush Engine, Deform Brush Engine, Deform, Liquefy
.. index:: Brush Engine, Deform Brush Engine, Deform, Liquify
.. _deform_brush_engine:
===================
......@@ -17,7 +17,7 @@ Deform Brush Engine
.. image:: /images/icons/deformbrush.svg
The Deform Brush is a brush that allows you to pull and push pixels around. It's quite similar to the [[Special:myLanguage/Transform Tool|liquefy transform mode]], but where liquefy has higher quality, the deform brush has the speed.
The Deform Brush is a brush that allows you to pull and push pixels around. It's quite similar to the :ref:`liquify_mode`, but where liquify has higher quality, the deform brush has the speed.
Options
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......@@ -21,7 +21,7 @@ Activating Instant Preview
.. warning::
Instant Preview requires OpenGL 3.0 support at minimum. So if you don't have :guilabel:`high-quality` scaling available in :menuselection:`settings --> configure Krita --> display --> display scaling filter`, then you wont't be able to use Instant Preview either.
Instant Preview requires OpenGL 3.0 support at minimum. So if you don't have :guilabel:`high-quality` scaling available in :menuselection:`settings --> configure Krita --> display --> display scaling filter`, then you won't be able to use Instant Preview either.
.. figure:: /images/en/Lod_position.png
:align: right
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......@@ -35,4 +35,4 @@ File Layers can currently not be painted on. If you want to transform a file lay
.. versionadded:: 4.0
You can turn any set of layers into a file layer by rightclicking them and doing :menuselection:`convert --> convert to file layer`. It will then open a save prompt for the file location and when done will save the file and replace the layer with a file layer pointing at that file.
You can turn any set of layers into a file layer by right-clicking them and doing :menuselection:`convert --> convert to file layer`. It will then open a save prompt for the file location and when done will save the file and replace the layer with a file layer pointing at that file.
......@@ -30,6 +30,6 @@ Adding a Transformation Mask
.. note::
Affine transforms, like Move, Rotate, Shear, Scale and Perspective get updated instantly once the original is updated. Other transforms like Warp, Cage and Liquefy take up much more processing power, and to not to waste that, Krita only updates those every three seconds.
Affine transforms, like Move, Rotate, Shear, Scale and Perspective get updated instantly once the original is updated. Other transforms like Warp, Cage and Liquify take up much more processing power, and to not to waste that, Krita only updates those every three seconds.
To edit a transform, select the transform mask, and try to use the transform tool on the layer. The transform mode will be the same as the stored transform, regardless of what transform you had selected. If you switch transform modes, the transformation will be undone.
......@@ -16,9 +16,9 @@ Help Menu
=========
Krita Handbook
Opens a browser and sents you to the index of this manual.
Opens a browser and sends you to the index of this manual.
Report Bug
Sents you to the bugtracker.
Sends you to the bugtracker.
Show system information for bugreports.
This is a selection of all the difficult to figure out technical information of your computer. This includes things like, which version of Krita you have, which version your operating system is, and most prudently, what kind of OpenGL functionality your computer is able to provide. The latter varies a lot between computers and due that it is one of the most difficult things to debug. Providing such information can help us figure out what is causing a bug.
About Krita
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......@@ -16,7 +16,7 @@
Maths Input
===========
Also known as Numerical Input boxes. You can make Krita do simple maths for you in the places where we have number input. Just select the number in a spinbox, or rightclick a slider to activate number input. It doesn't do unit conversion yet, but this is planned.
Also known as Numerical Input boxes. You can make Krita do simple maths for you in the places where we have number input. Just select the number in a spinbox, or right-click a slider to activate number input. It doesn't do unit conversion yet, but this is planned.
Possible Functions
------------------
......
......@@ -32,7 +32,7 @@ Doesn't actually do anything.
The dropdown menu holds your saved presets, the save button next to it allows you to save presets.
Follow Selected Path
If a stroke has been selected with the [[Special:myLanguage/Krita/Manual/Tools/Default | default tool]], the calligraphy tool will follow this path.
If a stroke has been selected with the default tool, the calligraphy tool will follow this path.
Use Tablet Pressure
Uses tablet pressure to control the stroke width.
Thinning
......@@ -48,7 +48,7 @@ Fixation
Caps
Whether or not an stroke will end with a rounding or flat.
Mass
How much weight the stroke has. With drag set to 0, high mass increase the 'orbit'.
How much weight the stroke has. With drag set to 0, high mass increases the 'orbit'.
Drag
How much the stroke follows the cursor, when set to 0 the stroke will orbit around the cursor path.
......
......@@ -100,8 +100,8 @@ Gradient
Patterns
Patterns aren't implemented yet.
Rightclick menu
---------------
Right-click menu
----------------
The shape selection tool has a nice right click menu that gives you several features. If you have an object selected, you can perform various functions like cutting, copying, or moving the object to the front or back.
......
......@@ -23,7 +23,7 @@ The Transform tool lets you quickly transform the current selection or layer. Ba
When you first invoke the tool, handles will appear at the corners and sides, which you can use to resize your selection or layer. You can perform rotations by moving the mouse above or to the left of the handles and dragging it. You can also click anywhere inside the selection or layer and move it by dragging the mouse.
You can fine-tune the transform tool parameters using tool options docker. The parameters are split between five tabs: Free Transform, Warp, Perspective, Cage and Liquefy.
You can fine-tune the transform tool parameters using tool options docker. The parameters are split between five tabs: Free Transform, Warp, Perspective, Cage and Liquify.
.. figure:: /images/en/Transform_Tool_Options.png
......@@ -94,12 +94,14 @@ Both Cage and Warp use little nodes. These nodes can be selected and deselected
Then you can move them by pressing the cursor inside the bounding box. Rotating is done by pressing and dragging the cursor outside the bounding box and scaling the same, only one presses :kbd:`Ctrl` before doing the motion.
.. _liquify_mode:
Liquify
-------
.. image:: /images/en/Transform_Tool_Options_Liquify.png
Like our deform brush, the liquefy brush allows you to draw the deformations straight on the canvas.
Like our deform brush, the liquify brush allows you to draw the deformations straight on the canvas.
Move
Drag the image along the brush stroke.
......@@ -114,7 +116,7 @@ Undo
.. figure:: /images/en/Krita_transforms_liquefy.png
Liquefy used to turn an apple into a pear
Liquify used to turn an apple into a pear
In the options for each brush there's:
......@@ -127,15 +129,15 @@ Amount
Flow
Only applicable with build-up.
Spacing
The spacing of the liquefy dabs.
The spacing of the liquify dabs.
Reverse
Reverses the action, so grow becomes shrink, rotate results in clockwise becoming counter-clockwise.
.. figure:: /images/en/Krita_transforms_deformvsliquefy.png
liquefy on the left and deform brush on the right.
liquify on the left and deform brush on the right.
Krita also has a :ref:`deform_brush_engine` which is much faster than liquefy, but has less quality. If you are attempting to make liquefy a little faster, note that it speeds up with the less information it needs to process, so working with liquefy within a selection or using liquefy on a separate layer with little on it will greatly enhance the speed.
Krita also has a :ref:`deform_brush_engine` which is much faster than liquify, but has less quality. If you are attempting to make liquefy a little faster, note that it speeds up with the less information it needs to process, so working with liquefy within a selection or using liquefy on a separate layer with little on it will greatly enhance the speed.
Recursive Transform
-------------------
......@@ -157,5 +159,3 @@ Transformation Masks
These allow you make non-destructive transforms, check :ref:`here <transformation_masks>` for more info.
[[Category:Toolbox]]
......@@ -177,7 +177,7 @@ Actual transparency. Works with coloured line art as well, because it removes th
Disadvantages
"""""""""""""
You'll have to lock the layer transparency or seperate out the alpha via the rightclick menu if you want to easily color it.
You'll have to lock the layer transparency or seperate out the alpha via the right-click menu if you want to easily color it.
Colouring the image
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......@@ -141,7 +141,7 @@ Put a layer filled with a color you like between the inking and sketch layer. Th
Make the sketch coloured, alternative version
"""""""""""""""""""""""""""""""""""""""""""""
Or, rightclick the layer, go to layer properties, and untick ‘blue’. This works easier with a single layer sketch, while the above works best with multi-layer sketches.
Or, right-click the layer, go to layer properties, and untick ‘blue’. This works easier with a single layer sketch, while the above works best with multi-layer sketches.
Super-thin lines
----------------
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......@@ -27,7 +27,7 @@ So typically, you see the same logic applied on fur as on regular :ref:`hair`.
.. image:: /images/en/brush-tips/Krita-brushtips-fur_02.png
:alt: brush setting dialog for fur brush
Take the ink_brush_25 and choose under Brush-tip->predefined “A-2 dirty brush”. Set the spacing to ‘auto’ and rightclick the spacing bar to type in a value between 0.25 and 0.8. Also turn on the ‘enable pen-settings’ on flow. Replicate the pressure curve above on the size option. We don’t want the hairs to collapse to a point, hence why the curve starts so high.
Take the ink_brush_25 and choose under Brush-tip->predefined “A-2 dirty brush”. Set the spacing to ‘auto’ and right-click the spacing bar to type in a value between 0.25 and 0.8. Also turn on the ‘enable pen-settings’ on flow. Replicate the pressure curve above on the size option. We don’t want the hairs to collapse to a point, hence why the curve starts so high.
.. image:: /images/en/brush-tips/Krita-brushtips-fur_03.png
:alt: brush setting dialog for fur
......
......@@ -324,17 +324,17 @@ However, if you want more control, Krita offers a :ref:`transform_tool`.
.. image:: /images/en/Krita_transforms_free.png
:align: center
With this tool you can rotate and resize on the canvas, or put it in perspective. Or you can use advanced transform tools, like the warp, cage and liquefy, which allow you to transform by drawing custom points or even by pretending it's a transforming brush.
With this tool you can rotate and resize on the canvas, or put it in perspective. Or you can use advanced transform tools, like the warp, cage and liquify, which allow you to transform by drawing custom points or even by pretending it's a transforming brush.
:ref:`deform_brush_engine`
~~~~~~~~~~~~~~~~~~~~~~~~~~
Like the filter brush engine, Krita also has a Deform Brush Engine, which allows you to transform with a brush. The deform is like a much faster version of the Liquefy transform tool mode, but in exchange, its results are of much lower quality.
Like the filter brush engine, Krita also has a Deform Brush Engine, which allows you to transform with a brush. The deform is like a much faster version of the Liquify transform tool mode, but in exchange, its results are of much lower quality.
.. figure:: /images/en/Krita_transforms_deformvsliquefy.png
:align: center
Apple transformed into a pear with liquefy on the left and deform brush on the right.
Apple transformed into a pear with liquify on the left and deform brush on the right.
Furthermore, you can't apply the deform brush as a non-destructive mask.
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......@@ -261,7 +261,7 @@ Easily to be found on |mouseright|, the pop-up palette allows you to quickly acc
Transformations
~~~~~~~~~~~~~~~
The Krita transformation tool can perform transformations on a group and affect child layers. There are several modes, like free, perspective, warp, the powerful cage and even liquefy.
The Krita transformation tool can perform transformations on a group and affect child layers. There are several modes, like free, perspective, warp, the powerful cage and even liquify.
Furthermore, you can use transformation masks to apply transforms non-destructively to any layer type, raster, vector group, you name it.
.. figure:: /images/en/Krita-transform-mask.png
......
......@@ -179,7 +179,7 @@ This allows you to prepare your work for print, or to do tricks with the LUT doc
Advanced Transform Tools
~~~~~~~~~~~~~~~~~~~~~~~~
Not just rotate and scale, but also cage, wrap, liquefy and non-destructive transforms with the transform tool and masks.
Not just rotate and scale, but also cage, wrap, liquify and non-destructive transforms with the transform tool and masks.
.. image:: /images/en/Krita_transforms_recursive.png
:align: center
......
......@@ -307,7 +307,7 @@ PyQT Signals and Slots
We've already been using pyqt signals and slots already, but there's times where you want to create your own signals and slots.
`As pyQt's documentation is pretty difficult to understand <http://pyqt.sourceforge.net/Docs/PyQt4/new_style_signals_slots.html>`_, and the way how signals and slots are created is very different from C++ qt, we're explaining it here:
All python functions you make in pyQt can be understood as slots, meaning that they can be connected to signals like Action.triggered or QPushButton.clicked. However, QCheckBox has a signal for toggled, which sents a boolean. How do we get our function to accept that boolean?
All python functions you make in pyQt can be understood as slots, meaning that they can be connected to signals like Action.triggered or QPushButton.clicked. However, QCheckBox has a signal for toggled, which sends a boolean. How do we get our function to accept that boolean?
First, make sure you have the right import for making custom slots:
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