Commit e7c84144 authored by Antoni Bella Pérez's avatar Antoni Bella Pérez 🚵🏻 Committed by Raghavendra Kamath

Documentation fixes

* Capitalization and punctuation
* Translate HTML tag to she UTF-8 char (→ --> '→')
* Other fixes
parent 0a20dcd1
......@@ -82,6 +82,6 @@ Available Blending Modes
.. seealso::
Basic blending modes:
http://en.wikipedia.org/wiki/Blend_modes
https://en.wikipedia.org/wiki/Blend_modes
Grain Extract/Grain Merge:
http://docs.gimp.org/en/gimp-concepts-layer-modes.html
\ No newline at end of file
https://docs.gimp.org/en/gimp-concepts-layer-modes.html
......@@ -32,7 +32,7 @@ Darker Gray(0.4, 0.4, 0.4) + Lighter Gray(0.5, 0.5, 0.5) = Even Lighter Gray (0.
Left: **Normal**. Right: **Addition**.
Light Blue(0.1608, 0.6274, 0.8274) + Orange(1, 0.5961, 0.0706) = (1.1608, 1.2235, 0.8980) → Very Light Yellow(1, 1, 0.8980)
Light Blue(0.1608, 0.6274, 0.8274) + Orange(1, 0.5961, 0.0706) = (1.1608, 1.2235, 0.8980) Very Light Yellow(1, 1, 0.8980)
.. figure:: /images/blending_modes/arithmetic/Blending_modes_Addition_Light_blue_and_Orange.png
:align: center
......@@ -60,7 +60,7 @@ Divide
Divides the numerical value from the lower color by the upper color.
Red(1, 0, 0) / Gray(0.5, 0.5, 0.5) = (2, 0, 0) → Red(1, 0, 0)
Red(1, 0, 0) / Gray(0.5, 0.5, 0.5) = (2, 0, 0) Red(1, 0, 0)
Darker Gray(0.4, 0.4, 0.4) / Lighter Gray(0.5, 0.5, 0.5) = Even Lighter Gray (0.8, 0.8, 0.8)
......@@ -69,7 +69,7 @@ Darker Gray(0.4, 0.4, 0.4) / Lighter Gray(0.5, 0.5, 0.5) = Even Lighter Gray (0.
Left: **Normal**. Right: **Divide**.
Light Blue(0.1608, 0.6274, 0.8274) / Orange(1, 0.5961, 0.0706) = (0.1608, 1.0525, 11.7195) → Aqua(0.1608, 1, 1)
Light Blue(0.1608, 0.6274, 0.8274) / Orange(1, 0.5961, 0.0706) = (0.1608, 1.0525, 11.7195) Aqua(0.1608, 1, 1)
.. figure:: /images/blending_modes/arithmetic/Blending_modes_Divide_Light_blue_and_Orange.png
:align: center
......@@ -88,14 +88,14 @@ Inverse Subtract
This inverts the lower layer before subtracting it from the upper layer.
Lighter Gray(0.5, 0.5, 0.5)_(1_Darker Gray(0.4, 0.4, 0.4)) = (-0.1, -0.1, -0.1) → Black(0, 0, 0)
Lighter Gray(0.5, 0.5, 0.5)_(1_Darker Gray(0.4, 0.4, 0.4)) = (-0.1, -0.1, -0.1) Black(0, 0, 0)
.. figure:: /images/blending_modes/arithmetic/Blending_modes_Inverse_Subtract_Gray_0.4_and_Gray_0.5_n.png
:align: center
Left: **Normal**. Right: **Inverse Subtract**.
Orange(1, 0.5961, 0.0706)_(1_Light Blue(0.1608, 0.6274, 0.8274)) = (0.1608, 0.2235, -0.102) → Dark Green(0.1608, 0.2235, 0)
Orange(1, 0.5961, 0.0706)_(1_Light Blue(0.1608, 0.6274, 0.8274)) = (0.1608, 0.2235, -0.102) Dark Green(0.1608, 0.2235, 0)
.. figure:: /images/blending_modes/arithmetic/Blending_modes_Inverse_Subtract_Light_blue_and_Orange.png
:align: center
......@@ -151,14 +151,14 @@ White(1, 1, 1)_White(1, 1, 1) = Black(0, 0, 0)
White(1, 1, 1)_Gray(0.5, 0.5, 0.5) = Gray(0.5, 0.5, 0.5)
Darker Gray(0.4, 0.4, 0.4)_Lighter Gray(0.5, 0.5, 0.5) = (-0.1, -0.1, -0.1) → Black(0, 0, 0)
Darker Gray(0.4, 0.4, 0.4)_Lighter Gray(0.5, 0.5, 0.5) = (-0.1, -0.1, -0.1) Black(0, 0, 0)
.. figure:: /images/blending_modes/arithmetic/Blending_modes_Subtract_Gray_0.4_and_Gray_0.5_n.png
:align: center
Left: **Normal**. Right: **Subtract**.
Light Blue(0.1608, 0.6274, 0.8274) - Orange(1, 0.5961, 0.0706) = (-0.8392, 0.0313, 0.7568) → Blue(0, 0.0313, 0.7568)
Light Blue(0.1608, 0.6274, 0.8274) - Orange(1, 0.5961, 0.0706) = (-0.8392, 0.0313, 0.7568) Blue(0, 0.0313, 0.7568)
.. figure:: /images/blending_modes/arithmetic/Blending_modes_Subtract_Light_blue_and_Orange.png
:align: center
......
......@@ -27,14 +27,14 @@ A variation on Divide, sometimes called 'Color Burn' in some programs.
This inverts the bottom layer, then divides it by the top layer, and inverts the result.
This results in a darkened effect that takes the colors of the lower layer into account, similar to the burn technique used in traditional darkroom photography.
1_{[1_Darker Gray(0.4, 0.4, 0.4)] / Lighter Gray(0.5, 0.5, 0.5)} = (-0.2, -0.2, -0.2) → Black(0, 0, 0)
1_{[1_Darker Gray(0.4, 0.4, 0.4)] / Lighter Gray(0.5, 0.5, 0.5)} = (-0.2, -0.2, -0.2) Black(0, 0, 0)
.. figure:: /images/blending_modes/darken/Blending_modes_Burn_Gray_0.4_and_Gray_0.5_n.png
:align: center
Left: **Normal**. Right: **Burn**.
1_{[1_Light Blue(0.1608, 0.6274, 0.8274)] / Orange(1, 0.5961, 0.0706)} = (0.1608, 0.3749, -1.4448) → Green(0.1608, 0.3749, 0)
1_{[1_Light Blue(0.1608, 0.6274, 0.8274)] / Orange(1, 0.5961, 0.0706)} = (0.1608, 0.3749, -1.4448) Green(0.1608, 0.3749, 0)
.. figure:: /images/blending_modes/darken/Blending_modes_Burn_Light_blue_and_Orange.png
:align: center
......@@ -80,14 +80,14 @@ Darken
With the darken, the upper layer's colors are checked for their lightness. Only if they are darker than the underlying color on the lower layer, will they be visible.
Is Lighter Gray(0.5, 0.5, 0.5) darker than Darker Gray(0.4, 0.4, 0.4)? = (no, no, no) → Darker Gray(0.4, 0.4, 0.4)
Is Lighter Gray(0.5, 0.5, 0.5) darker than Darker Gray(0.4, 0.4, 0.4)? = (no, no, no) Darker Gray(0.4, 0.4, 0.4)
.. figure:: /images/blending_modes/darken/Blending_modes_Darken_Gray_0.4_and_Gray_0.5_n.png
:align: center
Left: **Normal**. Right: **Darken**.
Is Orange(1, 0.5961, 0.0706) darker than Light Blue(0.1608, 0.6274, 0.8274)? = (no, yes, yes) → Green(0.1608, 0.5961, 0.0706)
Is Orange(1, 0.5961, 0.0706) darker than Light Blue(0.1608, 0.6274, 0.8274)? = (no, yes, yes) Green(0.1608, 0.5961, 0.0706)
.. figure:: /images/blending_modes/darken/Blending_modes_Darken_Light_blue_and_Orange.png
:align: center
......@@ -145,14 +145,14 @@ Linear Burn
Adds the values of the two layers together and then subtracts 1. Seems to produce the same result as :ref:`bm_inverse_subtract`.
[Darker Gray(0.4, 0.4, 0.4) + Lighter Gray(0.5, 0.5, 0.5)]_1 = (-0.1000, -0.1000, -0.1000) → Black(0, 0, 0)
[Darker Gray(0.4, 0.4, 0.4) + Lighter Gray(0.5, 0.5, 0.5)]_1 = (-0.1000, -0.1000, -0.1000) Black(0, 0, 0)
.. figure:: /images/blending_modes/darken/Blending_modes_Linear_Burn_Gray_0.4_and_Gray_0.5.png
:align: center
Left: **Normal**. Right: **Linear Burn**.
[Light Blue(0.1608, 0.6274, 0.8274) + Orange(1, 0.5961, 0.0706)]_1 = (0.1608, 0.2235, -0.1020) → Dark Green(0.1608, 0.2235, 0)
[Light Blue(0.1608, 0.6274, 0.8274) + Orange(1, 0.5961, 0.0706)]_1 = (0.1608, 0.2235, -0.1020) Dark Green(0.1608, 0.2235, 0)
.. figure:: /images/blending_modes/darken/Blending_modes_Linear_Burn_Light_blue_and_Orange.png
:align: center
......
......@@ -34,7 +34,7 @@ HSV
~~~
HSV, occasionally called HSB, is a color coordinate system. It measures colors in Hue, Saturation, and Value (also called Brightness).
Value or Brightness specifically refers to strength at which the pixel-lights on your monitor have to shine. It sets Yellow (rgb:1,1,0), Blue (rgb:0,0,1) and White (rgb:1,1,0) at the same Value (100%)
Value or Brightness specifically refers to strength at which the pixel-lights on your monitor have to shine. It sets Yellow (rgb:1,1,0), Blue (rgb:0,0,1) and White (rgb:1,1,0) at the same Value (100%).
HSY
~~~
......@@ -239,7 +239,7 @@ Luminosity
As explained above, actually Luma, but called this way as it's in line with the terminology in other applications.
Takes the Hue and Saturation of the Lower layer and outputs them with the Luminosity of the upper layer.
The most preferred one of the four Tone blending modes, as this one gives fairly intuitive results for the Tone of a hue
The most preferred one of the four Tone blending modes, as this one gives fairly intuitive results for the Tone of a hue.
.. figure:: /images/blending_modes/hsx/Blending_modes_Luminosity_Sample_image_with_dots.png
:align: center
......
......@@ -318,7 +318,7 @@ Mixes both Color Dodge and Burn blending modes. If the color of the upper layer
.. warning::
This algorithm doesn't use color dodge and burn, we don't know WHAT it does do but for Color Dodge and Burn you need to use :ref:`bm_hard_mix`
This algorithm doesn't use color dodge and burn, we don't know WHAT it does do but for Color Dodge and Burn you need to use :ref:`bm_hard_mix`.
.. figure:: /images/blending_modes/lighten/Blending_modes_Vivid_Light_Sample_image_with_dots.png
:align: center
......
......@@ -21,8 +21,7 @@ Mix
Allanon
~~~~~~~
Blends the upper layer as half-transparent with the lower.
(It add the two layers together and then halves the value)
Blends the upper layer as half-transparent with the lower. (It add the two layers together and then halves the value).
.. figure:: /images/blending_modes/mix/Blending_modes_Allanon_Sample_image_with_dots.png
:align: center
......
......@@ -74,7 +74,7 @@ Connect Hairs
Anti-Aliasing
This will decrease the jaggy-ness of the lines.
Composite Bristles
This "composes the bristle colors within one dab," but explains that the effect is "probably subtle."
This "composes the bristle colors within one dab," but explains that the effect is "probably subtle".
.. image:: /images/brushes/Krita-tutorial7-B.I.2-2.png
......
......@@ -39,7 +39,7 @@ The clone tool can now clone from the projection and it's possible to change the
.. warning::
:kbd:`Ctrl + Alt +` |mouseleft| is temporarily disabled on 2.9.7
:kbd:`Ctrl + Alt +` |mouseleft| is temporarily disabled on 2.9.7.
Settings
--------
......@@ -57,11 +57,11 @@ Perspective correction
Only works when there's a perspective grid visible.
.. warning::
This feature is currently disabled
Source Point move.
This feature is currently disabled.
Source Point move
This will determine whether you will replicate the source point per dab or per stroke. Can be useful when used with the healing brush.
Source Point reset before a new stroke
This will reset the source point everytime you make a new stroke. So if you were cloning a part in one stroke, having this active will allow you to clone the same part again in a single stroke, instead of using the source point as a permanent offset.
Clone from all visible layers.
Clone from all visible layers
Tick this to force cloning of all layers instead of just the active one.
......@@ -48,7 +48,7 @@ Options Unique to the Color Smudge Brush
Color Rate
~~~~~~~~~~
How much of the foreground color is added to the smudging mix. Works together with :ref:`option_smudge_length` and :ref:`option_smudge_radius`
How much of the foreground color is added to the smudging mix. Works together with :ref:`option_smudge_length` and :ref:`option_smudge_radius`.
.. image:: /images/brushes/Krita_2_9_brushengine_colorrate_04.png
......@@ -120,7 +120,7 @@ To better demonstrate the smudge function, I turned the color rate function off.
Common behaviors:
* Unchecking the smudge rate function sets smudge rate to 1.00 (not 0.00)
* Unchecking the smudge rate function sets smudge rate to 1.00 (not 0.00).
* Opacity: Below 0.50, there is practically no smudging left: keep opacity over 0.50.
Differences:
......@@ -237,7 +237,7 @@ In this case, what I refer to as "Blending" here is simply using one of the foll
* And/or Scatter:
* For most mid-sized brushes you will probably want to lower the scatter rate to 0.50 or lower. Higher settings are okay for tiny brushes.
* Note that Scatter picks colors within a certain distance, not the color directly under the brush (see :ref:`option_brush_tip`)
* Note that Scatter picks colors within a certain distance, not the color directly under the brush (see :ref:`option_brush_tip`).
* Optional: Pile on size and other dynamics and vary brush tips. In fact, the Color Smudge brush is not a blur brush, so smudging is not a very good method of "smooth" blending. To blend smoothly, you'll have better luck with:
* Building up the transition by painting with intermediate values, described later
......@@ -311,7 +311,7 @@ Suppose you want more or less smooth color transitions. You can either:
This remains, in fact, a so-so way of making smooth transitions. It's best to build up intermediate values instead. Here:
* I first passed over the blue area three times with a red color. I select 3 shades.
* I color picked each of these values with :kbd:`Ctrl` + |mouseleft|, then used them in succession
* I color picked each of these values with :kbd:`Ctrl` + |mouseleft|, then used them in succession.
.. image:: /images/brushes/Krita-tutorial5-III.2-2.png
......
......@@ -78,7 +78,7 @@ Use Counter
.. figure:: /images/brushes/Krita_deform_brush_useundeformed.png
Without 'use undeformed' to the left and with to the right
Without 'use undeformed' to the left and with to the right.
Use Undeformed Image
Samples from the previous version of the image instead of the current. This works better with some deform options than others. Move for example seems to almost stop working, but it works really well with Grow.
......
......@@ -38,9 +38,9 @@ Brush Size
----------
Grid Width
Width of the cursor area
Width of the cursor area.
Grid Height
Height of the cursor area
Height of the cursor area.
Division
Subdivides the cursor area and uses the resulting area to draw the particles.
Division by pressure
......@@ -66,7 +66,7 @@ Ellipse
Rectangle
Fills the area.
Line
Draws lines from the lower left to the upper right corner of the particle
Draws lines from the lower left to the upper right corner of the particle.
Pixel
Looks like an aliased line on high resolutions.
Anti-aliased Pixel
......
......@@ -67,7 +67,7 @@ This is where the main hatching options go. They're intuitive enough:
* Actually, this is the thickness of the line + blank area, so the line itself has a thickness of half this value.
* If you use the same separation value and the same line thickness value, then the lines and the area between them will be of the same thickness.
* You can vary this value dynamically with the Thickness dynamics.
* If the line thickness isn't changing for you, go to Hatching Preferences and check "Antialiased Lines."
* If the line thickness isn't changing for you, go to Hatching Preferences and check "Antialiased Lines".
* Origin X and Origin Y: The hatching has a fixed location, painting acts as though you're revealing the existing hatching underneath. To nudge the hatching, you can tweak these two values. You can get various grid effects this way.
......@@ -96,9 +96,9 @@ If you don't want the edges to be fuzzy, go to Brush Tip and set the Fade values
Now for the uses:
* You can, of course, just use this for completely normal hatching. In versions I'm using, the default Separation is 1, which is too low, so increase Separation to a value between 2 to 10.
* If you find normal hatching too boring, increase the Thickness and set the Thickness dynamic to either Pressure (if you have a tablet) or Speed (if you're using a mouse). Doesn't that look more natural? (When using a mouse, pass over the areas where you want thicker lines again while drawing faster)
* If you find normal hatching too boring, increase the Thickness and set the Thickness dynamic to either Pressure (if you have a tablet) or Speed (if you're using a mouse). Doesn't that look more natural? (When using a mouse, pass over the areas where you want thicker lines again while drawing faster).
* Grittier texture: add some density and/or randomness to your autobrush for a grittier texture.
* You can also set Painting Mode to Build up, and Mode to Multiply, to make some colors have more depth. (see my grid example)
* You can also set Painting Mode to Build up, and Mode to Multiply, to make some colors have more depth. (see my grid example).
* Vary Origin X and Origin Y while using the same patterns.
* Use the Separations dynamic for more complex patterns. Add in Line Thickness and other dynamics for more effect.
* Now, the Moiré pattern is quite boring on its own, but it is much more interesting with Crosshatching dynamics set on Fuzzy.
......
......@@ -24,10 +24,10 @@ Brushes are ordered alphabetically. The brush that is selected by default when y
Let's first review these mechanics:
#. select a brush tip. This can be a generated brush tip (round, square, star-shaped), a predefined bitmap brush tip, a custom brush tip or a text.
#. select the spacing: this determines how many impressions of the tip will be made along your stroke
#. select the effects: the pressure of your stylus, your speed of painting or other inputs can change the size, the color, the opacity or other aspects of the currently painted brush tip instance -- some applications call that a "dab".
#. depending on the brush mode, the previously painted brush tip instance is mixed with the current one, causing a darker, more painterly stroke, or the complete stroke is computed and put on your layer. You will see the stroke grow while painting in both cases, of course!
#. Select a brush tip. This can be a generated brush tip (round, square, star-shaped), a predefined bitmap brush tip, a custom brush tip or a text.
#. Select the spacing: this determines how many impressions of the tip will be made along your stroke
#. Select the effects: the pressure of your stylus, your speed of painting or other inputs can change the size, the color, the opacity or other aspects of the currently painted brush tip instance -- some applications call that a "dab".
#. Depending on the brush mode, the previously painted brush tip instance is mixed with the current one, causing a darker, more painterly stroke, or the complete stroke is computed and put on your layer. You will see the stroke grow while painting in both cases, of course!
Since 4.0, the Pixel Brush Engine has Multithreaded brush-tips, with the default brush being the fastest mask.
......
......@@ -62,11 +62,11 @@ Fade
.. image:: /images/brushes/Krita_2_9_brushengine_brushtips_default2b.png
(With fade locked)
With fade locked.
.. image:: /images/brushes/Krita_2_9_brushengine_brushtips_default_3.png
(With fade separately horizontal and vertical)
With fade separately horizontal and vertical.
Angle
This changes the angle a which the brush is at.
......
......@@ -50,7 +50,7 @@ Masked brush is new feature that is only available in the :ref:`pixel_brush_engi
:ref:`option_scatter`
The scatter option. The default is quite high, so don't forget to turn it lower.
Difference from :ref:`option_texture`
Difference from :ref:`option_texture`:
- You don’t need seamless texture to make cool looking brush
- Stroke generates on the fly, it always different
......
......@@ -77,5 +77,5 @@ This allows you to set the texture to Sensors. It will use the cutoff to continu
.. seealso::
`David Revoy describing the texture feature (old). <http://www.davidrevoy.com/article107/textured-brush-in-floss-digital-painting>`_
`David Revoy describing the texture feature (old). <https://www.davidrevoy.com/article107/textured-brush-in-floss-digital-painting>`_
......@@ -25,10 +25,11 @@ Color Selector
Here you configure the main selector.
Show Color Selector
.. versionadded:: 4.2
Show Color Selector
This allows you to configure whether to show or hide the main color selector.
This allows you to configure whether to show or hide the main color selector.
Type and Shape
~~~~~~~~~~~~~~
......@@ -80,7 +81,7 @@ When docker resizes
This determines the behavior of the widget as it becomes smaller.
Change to Horizontal
This'll arrange the shade selector horizontal to the main selector. Only works with the MyPaint shade selector
This'll arrange the shade selector horizontal to the main selector. Only works with the MyPaint shade selector.
Hide Shade Selector.
This hides the shade selector.
Do nothing
......@@ -172,4 +173,4 @@ In the gamut masking toolbar at the top of the selector you can toggle the selec
External Info
-------------
`HSI and HSY for Krita’s advanced color selector. <http://wolthera.info/?p=726>`_
`HSI and HSY for Krita’s advanced color selector. <https://wolthera.info/?p=726>`_
......@@ -23,7 +23,7 @@ Usage
.. figure:: /images/dockers/Krita_Artistic_Color_Selector_Docker.png
Artistic color selector with a gamut mask
Artistic color selector with a gamut mask.
Select hue and saturation on the wheel (5) and value on the value scale (4). |mouseleft| changes foreground color (6). |mouseright| changes background color (7).
......@@ -47,19 +47,19 @@ Color wheel preferences
.. _artistic_color_selector_docker_fig_wheel_preferences:
.. figure:: /images/dockers/Krita_Artistic_Color_Selector_Docker_3.png
Color wheel preferences
Color wheel preferences.
Sliders 1, 2, and 3
adjust the number of steps of the value scale, number of hue sectors and saturation rings on the wheel, respectively.
Adjust the number of steps of the value scale, number of hue sectors and saturation rings on the wheel, respectively.
Continuous Mode
The value scale and hue sectors can also be set to continuous mode (with the infinity icon on the right of the slider). If toggled on, the respective area shows a continuous gradient instead of the discrete swatches.
Invert saturation (4)
changes the order of saturation rings within the the hue sectors. By default, the wheel has gray in the center and most saturated colors on the perimeter. :guilabel:`Invert saturation` puts gray on the perimeter and most saturated colors in the center.
Changes the order of saturation rings within the the hue sectors. By default, the wheel has gray in the center and most saturated colors on the perimeter. :guilabel:`Invert saturation` puts gray on the perimeter and most saturated colors in the center.
Reset to default (5)
loads default values for the sliders 1, 2, and 3. These default values are configured in selector settings.
Loads default values for the sliders 1, 2, and 3. These default values are configured in selector settings.
.. _artistic_color_selector_docker_selector_settings:
......@@ -69,11 +69,11 @@ Selector settings
.. figure:: /images/dockers/Krita_Artistic_Color_Selector_Docker_2.png
Selector settings menu
Selector settings menu.
Selector Appearance (1)
Show background color indicator
toggles the bottom-right triangle with current background color.
Toggles the bottom-right triangle with current background color.
Show numbered value scale
If checked, the value scale includes a comparative gray scale with lightness percentage.
......
......@@ -39,7 +39,7 @@ If you want to edit individual channels by their grayscale component, you will n
#. Make sure the Alpha layer is at the bottom of the group.
#. Enable Inherit Alpha for the Red, Green, and Blue layers.
Here is a `video to see this process <https://www.youtube.com/watch?v=lWuwegJ-mIQ&feature=youtu.be>`_ in Krita 3.0
Here is a `video to see this process <https://www.youtube.com/watch?v=lWuwegJ-mIQ&feature=youtu.be>`_ in Krita 3.0.
When working with editing channels, it can be easier to use the Isolate Layer feature to only see the channel. Right-click on the layer to find Isolate Layer.
......@@ -33,7 +33,7 @@ There are some additions to Krita which makes getting a backtrace much easier on
.. figure:: /images/Mingw-crash-screen.png
An example of the crash dialog
An example of the crash dialog.
* If Krita keeps on being unresponsive for more than a few minutes, it might actually be locked up, which may not give a backtrace. In that situation, you have to close Krita manually. Continue to follow the following instructions to check whether it was a crash or not.
......@@ -46,13 +46,13 @@ There are some additions to Krita which makes getting a backtrace much easier on
.. figure:: /images/Mingw-crash-log-start.png
Start of backtrace
Start of backtrace.
Check the time and make sure it matches the time of the crash.
.. figure:: /images/Mingw-crash-log-end.png
End of backtrace
End of backtrace.
The text starting from this line to the end of the file is the most recent backtrace.
......
......@@ -110,7 +110,7 @@ This filter allows you to adjust the brightness and contrast of the image by adj
.. deprecated:: 4.0
These have been removed in Krita 4.0, because the Color Adjustment filter can do the same. Old files with brightness/contrast curves will be loaded as Color Adjustment curves
These have been removed in Krita 4.0, because the Color Adjustment filter can do the same. Old files with brightness/contrast curves will be loaded as Color Adjustment curves.
.. index:: ! Color Balance
......@@ -142,7 +142,7 @@ Average
Min
Subtracts all from one another to find the gray value.
Max
Adds all channels together to get a gray value
Adds all channels together to get a gray value.
.. index:: Invert, Negative
......
......@@ -42,11 +42,11 @@ The index color filter maps specific user selected colors to the grayscale value
.. image:: /images/common-workflows/Gradient-pixelart.png
You can choose the required colors and ramps in the index color filter dialog as shown below
You can choose the required colors and ramps in the index color filter dialog as shown below .
.. image:: /images/filters/Index-color-filter.png
You can create index painting such as one shown below with the help of this filter
You can create index painting such as one shown below with the help of this filter.
.. image:: /images/common-workflows/Kiki-pixel-art.png
......
......@@ -15,7 +15,7 @@ Blur
====
The blur filters are used to smoothen out the hard edges and details in the images. The resulting image is blurry.
below is an example of a blurred image. The image of Kiki on right is the result of blur filter applied to the image on left
below is an example of a blurred image. The image of Kiki on right is the result of blur filter applied to the image on left.
.. image:: /images/filters/Blur.png
......@@ -38,7 +38,7 @@ Doesn't only blur, but also subtly smudge an image into a direction of the speci
Blur
----
This filter creates a regular blur
This filter creates a regular blur.
.. image:: /images/filters/Blur-filter.png
......
......@@ -23,7 +23,7 @@ Similar to the Adjust filters, the color filters are image wide color operations
Color to Alpha
--------------
This filter allows you to make one single color transparent (alpha). By default when you run this filter white is selected, you can choose a color that you want to make transparent from the color selector
This filter allows you to make one single color transparent (alpha). By default when you run this filter white is selected, you can choose a color that you want to make transparent from the color selector.
.. image:: /images/filters/Color-to-alpha.png
......
......@@ -27,10 +27,10 @@ Sort Direction
Whether to number the files using the following directions:
horizontal
left to right, top to bottom
vertical
top to bottom, left to right
Horizontal
Left to right, top to bottom.
Vertical
Top to bottom, left to right.
Prefix
The prefix at which the files should be saved at. By default this is the current document name.
......
......@@ -26,7 +26,7 @@ Activating Instant Preview
.. figure:: /images/brushes/Lod_position.png
:align: right
The Global Instant Preview toggle is under the view menu
The Global Instant Preview toggle is under the view menu.
Instant Preview is activated in two places: The view menu (:kbd:`Shift + L`), and the settings of the given paintop by default. This is because Instant Preview has different limitations with different paint operations.
......
......@@ -29,7 +29,7 @@ This page illustrates and describes the included default brush presets in Krita
Erasers
-------
* The large one is for removing large portions of a layer (eg. a full character)
* The large one is for removing large portions of a layer (eg. a full character).
* The small one is designed to use when drawing thin lines or inking. It has a very specific shape so you will notice with the square shape of your cursor you are in eraser-mode.
* The soft one is used to erase or fade out the part of a drawing with various levels of opacity.
......
......@@ -21,7 +21,7 @@ Selection Masks
Local Selection masks let you remember and recall edit a selection on a layer. They work in a similar way to extra channels in other image editing programs. One difference is :program:`Krita's` ability to assign them to specific layers and activate a selection with a single click on the layer. Just click the round icon with the dotted outline on the local selection layer in the Layers docker.
You can make them by making a selection, and |mouseright| the layer you want to add it to select :menuselection:`Local Selection`
You can make them by making a selection, and |mouseright| the layer you want to add it to select :menuselection:`Local Selection`.
When isolating a selection mask with :kbd:`Alt` + |mouseleft|, you can perform transformation, deformation and paint operations on the selection layer, modifying the selection.
......
......@@ -21,10 +21,10 @@ How to work with alpha channel of the layer
-------------------------------------------
#. |mouseright| the paint layer in the layers docker.
#. Choose :menuselection:`Split Alpha --> Alpha into Mask`
#. Choose :menuselection:`Split Alpha --> Alpha into Mask`.
#. Use your preferred paint tool to paint on the Transparency Mask. Black paints transparency (see-through), white paints opacity (visible). Gray values paint semi-transparency.
#. If you would like to isolate alpha channel, enter Isolated Mode by |mouseright| + :menuselection:`Isolate Layer` (or :kbd:`Alt` + |mouseleft|)
#. When finished editing the Transparency Mask, |mouseright| on it and select :menuselection:`Split Alpha --> Write as Alpha`
#. If you would like to isolate alpha channel, enter Isolated Mode by |mouseright| + :menuselection:`Isolate Layer` (or :kbd:`Alt` + |mouseleft|).
#. When finished editing the Transparency Mask, |mouseright| on it and select :menuselection:`Split Alpha --> Write as Alpha`.
How to save a PNG texture and keep color values in fully transparent areas
--------------------------------------------------------------------------
......@@ -32,5 +32,5 @@ How to save a PNG texture and keep color values in fully transparent areas
Normally, when saving an image to a file, all fully transparent areas of the image are filled with black color. It happens because when composing the layers of the image, Krita drop color data of fully transparent pixels for efficiency reason. To avoid this of color data loss you can either avoid compositing of the image i.e. limit image to only one layer without any masks or effects, or use the following method:
#. |mouseright| the layer in the layers docker.
#. Choose :menuselection:`Split Alpha --> Alpha into Mask`
#. Choose :menuselection:`Split Alpha --> Alpha into Mask`.
#. |mouseright| on the created mask and select :menuselection:`Split Alpha --> Save Merged...`
......@@ -102,7 +102,7 @@ Open krita and automatically open the given template(s). This allows you to, for
.. option:: --template templatename.desktop
Selects the template option
Selects the template option.
All templates are saved with the .desktop extension. You can find templates in the .local/share/krita/template or in the install folder of Krita.
......@@ -123,19 +123,19 @@ Start up
.. option:: --nosplash
starts krita without showing the splash screen.
Starts krita without showing the splash screen.
.. option:: --canvasonly
starts krita in canvasonly mode.
Starts krita in canvasonly mode.
.. option:: --fullscreen
starts krita in fullscreen mode.
Starts krita in fullscreen mode.
.. option:: --workspace Workspace
starts krita with the given workspace. So for example...
Starts krita with the given workspace. So for example...
``krita --workspace Animation``
......
......@@ -760,6 +760,6 @@ This is specifically about support on Windows, not Linux or OSX.
.. seealso::
Pages you might want to check :
`Huion's krita support topic on deviant art <http://huion.deviantart.com/journal/Problem-with-Krita-Come-On-In-439442607>`_
`Huion's krita support topic on deviant art. <https://huion.deviantart.com/journal/Problem-with-Krita-Come-On-In-439442607>`_
`List of tablets models and branding <https://digimend.github.io/tablets/>`_
`List of tablets models and branding. <https://digimend.github.io/tablets/>`_
......@@ -11,9 +11,9 @@
.. index:: Edit, Undo, Redo, Cut, Copy, Paste
.. _edit_menu:
====
Edit
====
=========
Edit Menu
=========
.. glossary::
......
......@@ -37,7 +37,7 @@ File Menu
Similar to import in other programs.
Export
Additional formats that can be saved. Some of these formats may not be later imported or opened by Krita
Additional formats that can be saved. Some of these formats may not be later imported or opened by Krita.
Import Animation Frames
Import frames for animation.
......@@ -67,4 +67,4 @@ File Menu
Close all views and documents.
Quit
Close Krita
Close Krita.
......@@ -19,7 +19,7 @@ Krita Handbook
Opens a browser and sends you to the index of this manual.
Report Bug
Sends you to the bugtracker.
Show system information for bugreports.
Show system information for bug reports.
This is a selection of all the difficult to figure out technical information of your computer. This includes things like, which version of Krita you have, which version your operating system is, and most prudently, what kind of OpenGL functionality your computer is able to provide. The latter varies a lot between computers and due that it is one of the most difficult things to debug. Providing such information can help us figure out what is causing a bug.
About Krita
Shows you the credits.
......
......@@ -36,7 +36,7 @@ Mirror Image Horizontally
Mirror Image Vertically
Mirror the image on the vertical axis.
Scale to New Size
The resize function in any other program :kbd:`Ctrl + Alt + I`
The resize function in any other program :kbd:`Ctrl + Alt + I`.
Offset Image
Offset all layers.
Resize Canvas
......@@ -46,4 +46,4 @@ Image Split
Wavelet Decompose
Does :ref:`wavelet_decompose` on the current layer.
Separate Image
:ref:`Separates <separate_image>` the image into channels
:ref:`Separates <separate_image>` the image into channels.
......@@ -11,9 +11,9 @@
.. index:: Layers, Cut Layer, Copy Layer, Paste Layer, Convert, Import, Export, Transform, Metadata, Histogram, Flatten, Layer Style
.. _layers_menu:
======
Layers
======
===========
Layers Menu
===========
These are the topmenu options are related to Layer Management, check out :ref:`that page <layers_and_masks>` first, if you haven't.
......@@ -27,15 +27,15 @@ New
Organizes the following actions:
Paint Layer
Add a new paint layer
Add a new paint layer.
New layer from visible (3.0.2+)
Add a new layer with the visible pixels.
Duplicate Layer or Mask
Duplicates the layer.
Cut Selection to New Layer
Single action for cut+paste
Single action for cut+paste.
Copy Selection to New Layer
Single action for copy+paste
Single action for copy+paste.
Import/Export
Organizes the following actions:
......@@ -142,4 +142,4 @@ Rasterize Layer
Flatten Image
Flatten all layers into one.
Layerstyle (2.9.5+)
Set the PS-style layerstyle
Set the PS-style layerstyle.
......@@ -21,7 +21,7 @@ Select Menu
Selects the whole layer.
Deselect
Deselects everything (except for active Selection Mask)
Deselects everything (except for active Selection Mask).
Reselect
Reselects the previously deselected selection.
......@@ -36,7 +36,7 @@ Select Menu
This converts a vector selection to a raster selection.
Convert Shapes to Vector Selection
Convert vector shape to vector selection
Convert vector shape to vector selection.
Convert to shape
Converts vector selection to vector shape.
......@@ -48,7 +48,7 @@ Select Menu
Shows the global selection as a selection mask in the layers docker. This is necessary to be able to select it for painting on.
Scale
Scale the selection
Scale the selection.
Select from Color Range
Select from a certain color range.
......
......@@ -58,11 +58,11 @@ Configuring shortcuts is another way to customize the application to fit you. W
<