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[
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            "title": "The Blender Development Fund",
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            "body": "<h4><b>From 6k / year to 120k / year</b></h4><p>This high rated membership level starts at 6k Euro per year and is for organisations who want the option to monitor in more detail the projects that will get funded with their contributions.</p><p>In addition to this, corporate members get a prominent name and logo mention on<a href=\"http://blender.org/\"> blender.org</a> and in official publications by Blender Foundation .</p><p><a href=\"https://download.blender.org/institute/devfund2018-membership.pdf\">Download the Corporate Membership Prospectus.</a><br/> For more information, contact the foundation chairman: ton(at)blender.org.</p><p></p>",
            "tagline": "Campaign 2018: support 10+ full time Blender developers",
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            "description_text": ""
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            "body": "<p>In October 2018, the Blender Foundation launched the Blender Development Fund 2.0 - an updated donation system created to empower the community and to ensure the future growth of Blender.</p><h3>The community as driving force behind Blender development</h3><p>Since its beginning in 2002, Blender has been a public and community-driven project, where hundreds of people collaborate online with the shared goal of developing a great 3D creation suite, free for everyone.</p><p>Contributions to Blender range from new features, to bug fixing, donations, producing documentation and tutorials. The Blender user community always has been a strong force in driving Blender development.</p><p>With the start of Blender Institute and the Open Movie Projects, Blender became more professional and suitable for CG production. This content-driven development model has helped bringing Blender where it is now, embraced by the professionals, studios and big players in the CG industry.</p><p>With so many people and companies depending on Blender, its future can\u2019t be left to chance. That\u2019s why the Blender Foundation keeps playing in important role - to be a neutral and independent force to manage the <a href=\"http://blender.org/\">blender.org</a> infrastructure and to facilitate the active contributors for the long term.</p><h2>Goal: Core Blender Development</h2><p>The Blender Development Fund was established in 2011, with the following goals:</p><ul><li>Support developers with grants to work on projects with well defined objectives.</li><li>Support work on the core <a href=\"http://blender.org/\">blender.org</a> infrastructure and support activities such as patch reviews, triaging and bug fixing, cross platform library support, releases, and so on.</li><li>Enable the best talents from the developers community to work full-time on generally agreed projects.</li></ul><p>Core development means to ensure high quality support for essential features: which can range from sculpting, texture painting, UV editing, rendering speedup, character rigging tools, boolean operations, modifiers, add-on management, logic editing, video editing, compositor nodes, support for file formats, outliner, physics baking, etc etc.</p><h2>Development Fund 2.0</h2><p>Currently the (old) Development Fund has 400 subscribers, bringing in 5500 euro per month fixed income. We will contact all of them to migrate their subscription to the new system. We also have bigger Development Fund contributors paying less regular or variable amounts. In total the development Fund brings in roughly 12k per month.</p><p>Allowing continuity is the primary goal of the Blender Development Fund. We have defined two funding milestones that will allow to achieve this goal.</p><ul><li><b>25K Euro/month</b>: the main campaign target. With this budget the fund can support 6 full-timers, including a position for smaller projects.</li><li><b>50K Euro/month</b>: the stretch goal. While this might seem an ambitious goal, this was the monthly budget during the Code Quest. We supported 10 full-timers, including a position for docs/videos and a position for smaller projects.</li></ul><p>The funding progress towards this goals can be monitored in real time on fund.blender.org.</p><h2>Transparency</h2><p>All Development Fund grants and supported projects have been published on blender.org since 2011. To improve transparency and involvement we will also:</p><ul><li>post a half-year report on past results and a roadmap proposal for projects to be supported in the coming half year. The reports will be shared on the code.blender.org blog (and mailing lists or the devtalk forum), open for everyone to discuss give feedback on.</li><li>spend a small but relevant percentage (5-8%) of the budget on making development projects visible and accessible in general. That means improving communication (sending as well as receiving!), better technical documentation, and attention for onboarding of new developers.</li><li>aim for the widest possible possible consensus on roadmaps. We expect that with the badges, development fund members have a good way to make sure they\u2019re being heard.</li></ul><p>Final decisions on assigning developer grants will be made by the Blender Foundation, verified and supported by blender.org development project administrators - the five top contributors to Blender.</p><p>A voting or polling mechanism is not in the planning - although it\u2019s open for discussion and review, especially when roadmaps don\u2019t get wide endorsements.</p><h2>Individual membership and Community Badges</h2><p>We offer a Development Fund membership based on a small recurring donation, starting at 5 Euro per month. As reward members can get \u201cbadges\u201d (tokens that show their support on prominent Blender websites) and a name mention on the<a href=\"http://blender.org/\"> blender.org</a> website.</p><p>Companies and organizations are also welcome to sign up for individual membership and have their company name and url mentioned.</p><p><a href=\"https://www.blender.org/press/introducing-blender-community-badges/\"><b>More information about badges you can find here.</b></a></p><h2>Corporate membership</h2><p>This high rated membership level starts at 6k per year and is for organizations who want the option to monitor in more detail the projects that will get funded with their contributions. They will get personal attention from the Blender team for strategic discussions and feedback on the roadmap.</p><p>In addition to this, corporate members can get a prominent name and logo mention on<a href=\"http://blender.org/\"> blender.org</a> and in official publications by Blender Foundation .</p>"
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            "body": "<p><b>October \u2013 December 2018</b></p><ul><li>Grant for Benoit Bolsee \u2013 design and implementation of the new real-time viewport (physics editing) and a new logic editor for \u201cinteraction mode\u201d.</li><li>Grant for Philipp Oeser, supporting developer.blender.org tracker reports</li><li>Grant for Jacques Lucke (Blender Institute), work on Blender 2.8 beta.</li></ul><p><b>July \u2013 December 2018</b></p><ul><li>Grants for Campbell Barton* (<a href=\"http://download.blender.org/ftp/ideasman42/donelist/2016.html\">reports</a>), Bastien Montagne* (<a href=\"https://wiki.blender.org/index.php/User:Mont29/Foundation/2016\">reports</a>).</li><li>Grant for Clement Foucault to work on Eevee.</li><li>Part-time grant for Dalai Felinto (support Blender 2.8)</li></ul><p><b>June-August 2018</b></p><ul><li>Grant for Joshua Leung, 2.8 development (2 months)</li></ul><p><b>April-May-June 2018</b></p><ul><li>Main Sponsor of the Blender 2.8 Code Quest (3 months), getting 8+ developers to Amsterdam to finish 2.8.</li><li>Grant for Philipp Oeser, support for bug tracker.</li></ul><p><b>February 2018</b></p><ul><li>Grant for Joshua Leung, 2.8 development (2 months)</li></ul><p><b>October 2017</b></p><ul><li>Grant for Dalai Felinto, coordinating Blender 2.8 and viewport development. (6 months)</li><li>Grant for Clement Foucault, work on Eevee and Blender viewport (3 months)</li></ul><p><b>September 2017</b></p><ul><li>Grant for Joshua Leung, work on Grease Pencil for 2.8, and development support. (2 months)</li></ul><p><b>June 2017</b></p><ul><li>Grants for Bastien Montagne and Campbell Barton to work on 2.79 (3 months)</li></ul><p><b>January 2017</b></p><ul><li>Grant for Bastien Montagne (<a href=\"https://wiki.blender.org/index.php/User:Mont29/Foundation/2016\">reports</a>) (3 months)</li><li>Eight months grant for Luca Rood for work on cloth and OpenGL (<a href=\"https://wiki.blender.org/index.php/User:Lucarood/Weekly_Reports\">reports</a>).</li><li>One month grant for Julian Eisel (VR, Workspaces) and Joey Ferwerda (bug tracker)</li></ul><p><b>July \u2013 December 2016</b></p><ul><li>Grant for Bastien Montagne* (<a href=\"https://wiki.blender.org/index.php/User:Mont29/Foundation/2016\">reports</a>) For work on general development projects, development support, patch and bug tracker work.</li></ul><p><b>January \u2013 July 2016</b></p><ul><li>Grants for Campbell Barton* (<a href=\"http://download.blender.org/ftp/ideasman42/donelist/2016.html\">reports</a>), Bastien Montagne* (<a href=\"https://wiki.blender.org/index.php/User:Mont29/Foundation/2016\">reports</a>) and Sergey Sharybin (<a href=\"http://wiki.blender.org/index.php/User:Nazg-gul/Foundation/2016\">reports</a>). For work on general development projects, development support, patch and bug tracker work.</li></ul><p><b>May \u2013 July 2016</b></p><ul><li>Grant for Kevin Dietrich (<a href=\"https://wiki.blender.org/index.php/User:Kevindietrich/FoundationReports\">reports</a>), finishing the Alembic patch provided by DwarfLabs.</li></ul><p><b>February \u2013 March 2016</b></p><ul><li>Grant for Lukas Toenne, to work on a design proposal for the \u201ceverything nodes\u201d 2.8 project in Blender \u2013 including for object transform, modifiers, particles, hair and simulation.</li></ul><p><b>March \u2013 May 2015</b></p><ul><li>Grant for Mike Erwin, to work on the Viewport upgrade project \u2013 GLSL/PBR shader editing and drawing.</li></ul><p><b>January -February 2015</b></p><ul><li>Grant for Nicholas Bishop, to work six weeks in Blender Institute Amsterdam on PTex support in Blender.</li></ul><p><b>December 2014 \u2013 January 2015</b></p><ul><li>Grant for Joshua Leung, for 2 months near-full time work on the new dependency graph implementation.</li></ul><p><b>November 2014</b></p><ul><li>Grant for Dalai Felinto, finishing Stereo editing (Sequencer) and adding a game-player style view navigation keymap option.</li></ul><p><b>November 2014 \u2013 April 2015</b></p><ul><li>Grant for Julian Severin Eisel, for two days per week help with development support \u2013 bug tracker triaging, patch reviewing and developer docs.</li></ul><p><b>October 2014 \u2013 March 2015</b></p><ul><li>Grant for Bastien Montagne, (near) full time work on game-artist related topics (modeling, FBX) and general Blender support.</li></ul><p><b>August \u2013 September 2014</b></p><ul><li>Grant for Dalai Felinto, to work two months in Blender Institute Amsterdam on completing Multiview (stereo) rendering and editing in Blender.</li><li>Grant for 1 week coding to Jens Restemeier, to work on fixing some FBX export issues.</li></ul><p><b>May 2014 \u2013 July 2014</b></p><ul><li>Grant for Mitchell Stokes, for half-time work on BGE bug fixing and IO support for Unreal engine modders.</li></ul><p><b>April 2014 \u2013 September 2014</b></p><ul><li>Grant for Tamito Kajiyama, for full-time work on FreeStyle and NPR rendering in Blender.</li><li>Grant for Bastien Montagne, (near) full time work on game-artist related topics (like FBX) and general Blender support.</li></ul><p><b>March 2014 \u2013 April 2014</b></p><ul><li>Grant for Dalai Felinto: finishing work on MultiView (stereo render)</li><li>Grant for Bastien Montagne, Full time work on game-artist related topics (like FBX) and general Blender support. (Valve donation)</li></ul><p><b>September 2013 \u2013 February 2014</b></p><ul><li>Grants for Dalai Felinto and Bastien Montagne, for work on game-artist related topics (Valve donation)</li></ul><p><b>September</b> <b>2013 \u2013 March 2014</b></p><ul><li>Grants for Lukas Toenne, Sergey Sharybin and Campbell Barton \u2013 for 30h support/development per week during this period</li></ul><p><b>April</b> <b>2013 \u2013 June 2013</b></p><ul><li>Grants for Sergey Sharybin and Campbell Barton \u2013 for 30h support/development per week, during this period</li></ul><p><b>Jan</b> <b>2013 \u2013 March 2013</b></p><ul><li>Grants for Sergey Sharybin and Campbell Barton \u2013 for 30h support/development per week, during this period</li></ul><p><b>July</b> <b>2012 \u2013 Dec 2012</b></p><ul><li>Grant for Sergey Sharybin \u2013 for 30h support/development per week, during 6 months.</li></ul><p><b>April</b> <b>2012 \u2013 June 2012</b></p><ul><li>Grant for to Daniel Genrich, for improving smoke simulation and animation inside smoke domains.</li><li>Grant for to Jeroen Bakker (atmind.nl), to finish the new tile-based compositor in Blender</li></ul><p><b>October 2011 \u2013 March 2012</b></p><ul><li>Grant for Lukas Toenne, for further work on particles and node systems in Blender.</li><li>Grant for Nicholas Bishop, for applying GSoC sculpt/paint branch and other modelling related todos.</li></ul><p><b>September 2011</b></p><ul><li>Grant for Jeroen Bakker, to complete his 10k funding target for the <a href=\"http://www.atmind.nl/?p=20\">OpenCL compositor project.</a></li><li>Grant for Lukas Toenne, to complete his funding target for <a href=\"http://phonybone.planetblender.org/2011/07/22/blog-revival-and-funding-campaign/\">Particle Nodes</a>.</li></ul>"
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]