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Dmitry Kazakov authored
Right now we have a pair of common classes that can be reused for rendering a sequence of frames with user feedback, multithreading and cancellation capabilities. KisAsyncAnimationRendererBase is a base class for rendering a single frame in a separate thread using a dedicated image. The user should just reimplement two pure virtual callback functions to make it save real data on frame completion and error. KisAsyncAnimationRenderDialogBase is a class that constructs a set of renderer objects, multithreads them and shows the progress reports to the user (if needed).
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