The source project of this merge request has been removed.
Correct Ball and Wall Velocity at the init, and make the code more readable
By default, the gameWidget sets the speed to 0.125 for both Ball and Wall.
This is done with a magic number and can be considered as a safe guard to always init a member variable.
Instead set the velocity according to the "default" difficulty. (Changing the magic number would also work, until some change in the speeds or default difficulty)