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  • Stefan Majewsky's avatar
    Execute Box2D steps aside the internal advance()s. · 0e04b1e6
    Stefan Majewsky authored
    This does nothing at the moment because no body has a non-zero
    physicalVelocity.
    
    This requires that Box2D operates in the same floating-point precision
    as Kolf's engine, so patch Box2D to use double precision when mandated
    by qreal.
    
    svn path=/trunk/KDE/kdegames/kolf/; revision=1191713
    0e04b1e6