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  • Stefan Majewsky's avatar
    Create a new component-based Puzzle class, port Scene to it. · 01cbadce
    Stefan Majewsky authored
    Components are divided into data components (metadata, contents,
    creation context) and storage components (archive file, directory,
    ...). They can be casted into each other (e.g. an archive file can
    be unpacked into a directory, then metadata and contents can be read
    from there).
    
    The advantage of this method is that all these casts execute in a
    inherently multi-threaded runtime environment. (That's basically the
    whole task of the Puzzle class.) It will also allow to do more things
    with less code in a more consistent way, because complex operations
    can be broken up into multiple relatively simple casts.
    
    In the moment, quite some things run in parallel because only the
    scene uses the new Puzzle class (as a proof of concept), the collection
    and interface still relies on OldPuzzle.
    
    svn path=/trunk/KDE/kdegames/palapeli/; revision=1225950
    01cbadce