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Eoin O'Neill authored
Let's make sure the canvas we're setting `null` is the right one, shall we? :) This should solve the crash without reintroducing the soft-lock on graphics acceleration changes. BUG:424787
838a1292
Let's make sure the canvas we're setting `null` is the right one, shall we? :) This should solve the crash without reintroducing the soft-lock on graphics acceleration changes. BUG:424787