Draft: Add Blurring mode to Smudge Engine
This adds a new 'Blurring' mode to the 'Smudge Engine'. The blurring mode uses a Gaussian blur. This lets us paint really sexy smoothing, and replicate a substantial part of the functionality of SAI's watercolor brush.
Additionally, a 'Smear offset' flag is added to toggle whether to use the previous brush location or the current brush location as source. This adds a variation to both the Dulling and Blurring modes that appears more localized.
Test Plan
Set 'Smudge mode' to 'Blurring', the smudge will now be blurred. Turn off 'Smear offset', the blur will remain more localized.
Formalities Checklist
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I confirmed this builds. -
I confirmed Krita ran and the relevant functions work. -
I tested the relevant unit tests and can confirm they are not broken. (If not possible, don't hesitate to ask for help!) -
I made sure my commits build individually and have good descriptions as per KDE guidelines. -
I made sure my code conforms to the standards set in the HACKING file. -
I can confirm the code is licensed and attributed appropriately, and that unattributed code is mine, as per KDE Licensing Policy.
Edited by Halla Rempt