Draft: Use float type for alpha transformations in KoLcmsColorTransformation
All transformations inside LCMS happen in float
, so if we pass it
data in double, then LCMS spends about 90% of time on just scaling
the alpha channel back and forth.
All transformations inside LCMS happen in float
, so if we pass it
data in double, then LCMS spends about 90% of time on just scaling
the alpha channel back and forth.