Bugfix: Particle Engine memory usage with negative values for gravity
It was established that the negative values of scale shoot of to infinity, similar thing happens with "gravity". Particle points go to infinity and then KisTileDataManager tries to fit them all in the memory.
Test Plan
Formalities Checklist
-
I confirmed this builds. -
I confirmed Krita ran and the relevant functions work. -
I tested the relevant unit tests and can confirm they are not broken. (If not possible, don't hesitate to ask for help!) -
I made sure my commits build individually and have good descriptions as per KDE guidelines. -
I made sure my code conforms to the standards set in the HACKING file. -
I can confirm the code is licensed and attributed appropriately, and that unattributed code is mine, as per KDE Licensing Policy.