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Add support for screen geometry with negative coordinates

This was originally introduced in !60 (merged), but the decision was made to ship this fix separately. Geometry can be negative on but the placement of objects on the widget always starts at 0. In this PR, the placement on the widget is now independent of the top left point of the geometry.

This fixed the following issue in my application where I use QuickEditor. The problem is specific not only for Windows, but also for Wayland, where screen coordinates also allowed to be negative.

Edited by Méven Car

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