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Michael Pyne authored
Our MPRIS implementation had an inaccurate length calculation because it was assuming it was working with units of ms from the PlayerManager but was in reality receiving seconds. Phonon does export ms though, and many other methods of PlayerManager work with ms. For the sake of consistency we add millisecond-based methods (add instead of replacing due to the existing methods being part of the public DBus API), which fixes the calculation as well.
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