stop video on destruction to avoid segfault
Crashes like this video-click-away-maximized.kcrash, that quit with an error:
Cannot make QOpenGLContext current in a different thread
Can be avoided by stopping the video on destruction
Crashes like this video-click-away-maximized.kcrash, that quit with an error:
Cannot make QOpenGLContext current in a different thread
Can be avoided by stopping the video on destruction