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  • Martin Flöser's avatar
    Render sub-surfaces in OpenGL compositor · 54be6229
    Martin Flöser authored
    This is more a hack than an actual implementation. It just renders
    all sub-surfaces after the main window got rendered. But it does not:
    * use window quads (e.g. splitting not supported)
    * is not combined with rendering of the main surface
    * does not support previous pixmap
    
    Still it renders, which is the main goal at the moment.
    54be6229